ikomory

Canada
121 matches tracked 26 matches in 30 days
Last updated:

How does ikomory play?

Rating 1.01 K/R 0.74 ADR 82.7 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 121 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average.
Multi-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 42%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (45%).

Headshot rate 41%−4 pp · Ø 45% better than 27%
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 0.97−0.03 · Ø 1.00 better than 50%
Pistol kills per match 2.2
Knife kills 2 in 121 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 13.1%+0.1 pp · Ø 13.0% better than 57%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 84%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 21x 4K, 2 aces in 94 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 3%
Utility damage per round 1.6−2.5 · Ø 4.1 better than 5%
Enemies flashed per round 0.09−0.17 · Ø 0.26 better than 10%
Deaths per round 76%+4 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 82.5, ELO at 1,249
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.73). Slightly above the average (0.72).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −59 ELO
20 matches · 40% win rate
On Mirage −24 ELO
33 matches · 45% win rate
Between 12:00 and 18:00 +11 ELO, win rate 41%

ikomory loses the most ELO in match 3 of the day: −59 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 29 · Inferno
  3. Highest rating in a match: 1.88 · Ancient

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
45% better than 34%
0.78 better than 82%
84.0 better than 77%
1.06 better than 76%
55% of 166 duels better than 82%
23% of 22 situations better than 17%
Dust 231
39% better than 16%
0.75 better than 70%
83.1 better than 77%
1.01 better than 58%
45% of 129 duels better than 24%
31% of 16 situations better than 33%
Ancient17
47% better than 39%
0.76 better than 75%
87.5 better than 90%
1.00 better than 59%
48% of 96 duels better than 41%
22% of 9 situations better than 15%
Anubis16
69% better than 94%
0.70 better than 44%
79.7 better than 54%
0.95 better than 37%
49% of 91 duels better than 46%
25% of 8 situations better than 23%
Inferno11
64% -
0.73 -
82.2 -
1.05-
44% of 50 duels -
20% of 5 situations -
Cache6
50% -
0.70 -
75.6 -
1.03-
47% of 30 duels -
100% of 1 situations -
Nuke5
20% -
0.62 -
66.5 -
0.80-
35% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ikomory plays

Across 121 matches ikomory averages K/R 0.74, ADR 82.7 and a rating of 1.01. Biggest strength: 3K rounds at 4.5%, better than 84% of level 6 players. Most room to improve: Utility hit rate at 24%, better than only 3% of level 6 players. Averages 16.0 kills per match with 41% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 48 of 121 matches the rating was 1.10 or higher (40%), in 50 it was below 0.90. In 94 matches with detailed stats: 21 4Ks and 2 aces. ikomory loses the most ELO in match 3 of the day (−59 ELO, win rate 40%). Things go best in match 1 of the day (−13 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, −13 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 82.5, ELO at 1,249. Last 30 days: 26 matches, win rate 54%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.