ijiok1

Serbia
On FACEIT since 2024 283 matches tracked 77 matches in 30 days
ELO ▲ 164
2,220
30-day peak: 2,239
Rank EU
#127,616
Serbia #1,330 in Serbia
Last updated:

How does ijiok1 play?

Rating 0.99 (from 237 matches) K/R 0.70 ADR 76.5 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 237 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 41x 4K, 7 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.25, ADR +8.8, Win rate +3 pp, ELO +432
= Stayed the same
Headshots at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.62). Just below the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −134 ELO
74 matches · 42% win rate
On Anubis −32 ELO
37 matches · 38% win rate
On Sundays −136 ELO, win rate 40%

ijiok1 loses the most ELO on Dust 2: −134 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
42% better than 18%
0.70 better than 31%
77.3 better than 31%
1.03 right on the average
47% of 274 duels better than 26%
39% of 28 situations better than 55%
Mirage73
60% better than 81%
0.74 better than 53%
80.0 better than 48%
1.05 better than 59%
46% of 274 duels better than 22%
32% of 31 situations better than 31%
Ancient48
58% better than 68%
0.72 better than 38%
79.2 better than 36%
1.06 better than 61%
45% of 161 duels better than 16%
50% of 22 situations better than 79%
Anubis37
38% better than 11%
0.65 better than 11%
74.6 better than 17%
0.95 better than 22%
42% of 156 duels better than 8%
47% of 17 situations better than 74%
Inferno23
57% better than 63%
0.63 better than 8%
67.7 better than 4%
0.85 better than 3%
42% of 91 duels better than 8%
67% of 3 situations better than 97%
Nuke16
25% better than 1%
0.64 better than 5%
70.7 better than 5%
0.76-
37% of 59 duels better than 1%
43% of 7 situations better than 58%
Cache10
40% -
0.63 -
68.8 -
0.89-
48% of 33 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ijiok1 plays

Across 281 matches ijiok1 averages K/R 0.70 and ADR 76.5; the rating across the 237 rated matches is 0.99. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 58% headshots. The strongest map is Mirage with a 60% win rate in 73 matches. In 84 of 237 matches the rating was 1.10 or higher (35%), in 109 it was below 0.90. In 204 matches with detailed stats: 41 4Ks and 7 aces. Best month by rating: October 2026 at 1.09. ijiok1 loses the most ELO on Dust 2 (−134 ELO, win rate 42%). Things go best on Inferno (+7 ELO, win rate 57%). Match no. 1 of the day goes best: 55% win rate, +3 ELO. Improved over the last three months: K/R +0.11, Rating +0.25, ADR +8.8, Win rate +3 pp, ELO +432. Unchanged in recent months: Headshots at 58%. Last 30 days: 77 matches, win rate 52%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.