iiup

Wallis & Futuna
On FACEIT since 2025 123 matches tracked 25 matches in 30 days
Last updated:
Next update possible in 1h 51m

How does iiup play?

Rating 1.12 K/R 0.80 ADR 84.7 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 123 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 3.0
Knife kills 1 in 123 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 29x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, ADR at 85.0, Headshots at 52%
▼ Got worse
Rating −0.06, Win rate −17 pp, ELO −279

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
21 matches · 43% win rate
Between 12:00 and 18:00 +2 ELO, win rate 45%
On Thursdays −44 ELO, win rate 39%

iiup loses the most ELO on Dust 2: −24 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 43 · Ancient
  3. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
64% better than 90%
0.83 better than 86%
87.2 better than 81%
1.15 better than 85%
56% of 314 duels better than 79%
46% of 39 situations better than 72%
Dust 221
43% better than 21%
0.76 better than 60%
82.4 better than 57%
1.07 better than 63%
53% of 113 duels better than 59%
38% of 16 situations right on the average
Anubis16
44% better than 24%
0.70 better than 31%
76.4 better than 25%
0.97 better than 28%
54% of 71 duels better than 65%
50% of 8 situations better than 80%
Ancient13
62% -
0.88 -
89.7 -
1.27-
58% of 62 duels -
29% of 7 situations -
Nuke11
36% -
0.68 -
78.0 -
0.98-
58% of 36 duels -
50% of 2 situations -
Inferno3
33% -
0.82 -
81.6 -
1.23-
57% of 14 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iiup plays

Across 123 matches iiup averages K/R 0.80, ADR 84.7 and a rating of 1.12. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 52% headshots. The strongest map is Mirage with a 64% win rate in 58 matches. In 62 of 123 matches the rating was 1.10 or higher (50%), in 37 it was below 0.90. In 101 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: July 2026 at 1.17. iiup loses the most ELO on Dust 2 (−24 ELO, win rate 43%). Things go best on Mirage (+50 ELO, win rate 64%). Match no. 2 of the day goes best: 59% win rate, +25 ELO. Got weaker: Rating −0.06, Win rate −17 pp, ELO −279. Unchanged in recent months: K/R at 0.80, ADR at 85.0, Headshots at 52%. Last 30 days: 25 matches, win rate 60%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.