ihateUA_
Name history of ihateUA_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ihateUA_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (49%).
Clutch
Average17% of 1v1s won and so well below the average (38%).
Weapons and aim
Average50% headshots and so slightly above the average (48%).
Impact
AverageExactly 3 kills in 5.3% of rounds and so well above the average (3.8%).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageOct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: October 2026 with 0.84. Last 3 months: 0.84 (at the start 0.68). Well above the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.27. Last 3 months: 1.15 (at the start 1.27). Well above the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 88.0. Last 3 months: 88.0 (at the start 76.7). Clearly above the average (78.5).
Share of headshot kills
Best month: June 2026 with 56%. Last 3 months: 43% (at the start 54%). Clearly below the average (48%).
Matches won (win rate)
Best month: May 2026 with 60%. Last 3 months: 48% (at the start 50%). Slightly above the average (46%).
Best month: October 2026 with 1,724.
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 17%.
Patterns
From the last 73 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.86 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
- Most kills in a match: 39 · Mirage
Maps in detail
from the last 73 matchesCompared with players on the same level who have at least 15 matches on the map.
How ihateUA_ plays
Across 73 matches ihateUA_ averages K/R 0.73 and ADR 80.7; the rating across the 32 rated matches is 1.17. Biggest strength: Opening duels won at 59%, better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 8 players. Averages 16.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 56% win rate in 18 matches. In 19 of 32 matches the rating was 1.10 or higher (59%), in 3 it was below 0.90. In 25 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: June 2026 at 1.27. Things go best on Mirage (+19 ELO, win rate 56%). Match no. 1 of the day goes best: 54% win rate, +40 ELO. Improved over the last three months: K/R +0.16, ADR +11.3. Got weaker: Rating −0.12, Headshots −11 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 25 matches, win rate 48%, net ELO +40.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.