igsh

Poland
On FACEIT since 2024 114 matches tracked 35 matches in 30 days
ELO ▼ 28
2,023
30-day peak: 2,051
Rank EU
#227,771
Poland #12,960 in Poland
Last updated:

How does igsh play?

Rating 0.95 K/R 0.68 ADR 79.4 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 114 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 23% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 4%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.1
Knife kills 6 in 114 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 7x 4K, 0 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +16 pp, ELO +976
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 80.2
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months unchanged at 0.68. Clearly below the average (0.74).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −19 ELO, win rate 46%
On Fridays ±0 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 1.63 · Anubis

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
54% better than 63%
0.68 better than 23%
80.9 better than 52%
0.96 better than 27%
49% of 158 duels better than 38%
37% of 30 situations better than 47%
Dust 225
52% right on the average
0.64 better than 10%
78.2 better than 36%
0.90 better than 11%
36% of 108 duels better than 2%
45% of 11 situations better than 72%
Anubis14
57% -
0.72 -
80.3 -
1.01-
55% of 60 duels -
31% of 13 situations -
Ancient12
50% -
0.75 -
81.1 -
1.03-
60% of 63 duels -
82% of 11 situations -
Inferno11
45% -
0.57 -
70.8 -
0.84-
45% of 40 duels -
50% of 2 situations -
Nuke10
60% -
0.71 -
77.9 -
0.99-
53% of 45 duels -
20% of 5 situations -
Cache7
71% -
0.74 -
85.3 -
1.01-
62% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How igsh plays

Across 114 matches igsh averages K/R 0.68, ADR 79.4 and a rating of 0.95. Biggest strength: Utility damage per round at 6.0, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 38% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 31 of 114 matches the rating was 1.10 or higher (27%), in 50 it was below 0.90. In 75 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. Things go best on Dust 2 (+75 ELO, win rate 52%). Match no. 2 of the day goes best: 61% win rate, −27 ELO. Improved over the last three months: Win rate +16 pp, ELO +976. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 80.2. Last 30 days: 35 matches, win rate 57%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.