igrakara

Kazakhstan
On FACEIT since 2023 154 matches tracked 69 matches in 30 days
ELO ▲ 234
2,773
30-day peak: 2,773
Rank EU
#19,705
Kazakhstan #641 in Kazakhstan
Last updated:

How does igrakara play?

Rating 1.07 (from 133 matches) K/R 0.74 ADR 79.4 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 133 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 3%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.8 pp · Ø 13.7% better than 28%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 20x 4K, 3 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 68%
Enemies flashed per round 0.13−0.18 · Ø 0.31 better than 5%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +7 pp, Win rate +28 pp
= Stayed the same
ADR at 78.9
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.75).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −92 ELO
28 matches · 43% win rate
On Dust 2 −1 ELO
42 matches · 67% win rate
Between 6:00 and 12:00 −25 ELO, win rate 38%

igrakara loses the most ELO on Anubis: −92 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Cache
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
67% better than 91%
0.75 right on the average
79.4 better than 37%
1.13 better than 71%
52% of 105 duels right on the average
30% of 20 situations better than 26%
Mirage33
58% better than 70%
0.74 better than 42%
78.9 better than 34%
0.99 better than 27%
47% of 98 duels better than 21%
41% of 17 situations better than 58%
Anubis28
43% better than 16%
0.76 better than 54%
82.8 better than 56%
1.07 better than 55%
55% of 73 duels better than 65%
60% of 10 situations better than 91%
Ancient16
44% better than 19%
0.68 better than 16%
77.3 better than 24%
0.92-
40% of 42 duels better than 3%
33% of 9 situations better than 37%
Cache15
73% better than 91%
0.82 better than 61%
83.4 better than 43%
1.27-
72% of 36 duels better than 99%
43% of 14 situations better than 59%
Inferno12
58% -
0.71 -
79.6 -
0.97-
53% of 19 duels -
22% of 9 situations -
Nuke7
43% -
0.67 -
65.8 -
1.16-
45% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How igrakara plays

Across 154 matches igrakara averages K/R 0.74 and ADR 79.4; the rating across the 133 rated matches is 1.07. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 39% headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 58 of 133 matches the rating was 1.10 or higher (44%), in 41 it was below 0.90. In 133 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: September 2026 at 1.14. igrakara loses the most ELO on Anubis (−92 ELO, win rate 43%). Things go best on Mirage (+68 ELO, win rate 58%). Improved over the last three months: Headshots +7 pp, Win rate +28 pp. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 78.9. Last 30 days: 69 matches, win rate 65%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.