igorAMG69

Eswatini
273 matches tracked 42 matches in 30 days
Last updated:

How does igorAMG69 play?

Rating 1.02 (from 223 matches) K/R 0.76 ADR 81.6 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 223 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.9
Knife kills 6 in 273 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 42x 4K, 2 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 81.8, Headshots at 53%, Win rate at 47%
▼ Got worse
Rating −0.15

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.83. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −65 ELO
75 matches · 49% win rate
On Ancient −29 ELO
38 matches · 50% win rate
Between 0:00 and 6:00 +125 ELO, win rate 42%
On Thursdays −16 ELO, win rate 22%

igorAMG69 loses the most ELO on Mirage: −65 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Mirage
  2. Most kills in a match: 56 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
49% better than 42%
0.74 right on the average
80.4 better than 50%
0.99 better than 38%
50% of 355 duels better than 43%
29% of 35 situations better than 23%
Anubis49
45% better than 28%
0.75 better than 57%
80.1 better than 48%
1.05 better than 59%
56% of 202 duels better than 75%
27% of 22 situations better than 24%
Dust 244
59% better than 76%
0.79 better than 74%
85.1 better than 74%
1.10 better than 73%
47% of 241 duels better than 29%
43% of 28 situations better than 66%
Ancient38
50% better than 41%
0.81 better than 81%
87.5 better than 80%
1.08 better than 68%
48% of 211 duels better than 32%
43% of 23 situations better than 65%
Inferno28
29% better than 3%
0.71 better than 28%
75.4 better than 17%
0.87 better than 5%
41% of 126 duels better than 4%
25% of 12 situations better than 19%
Nuke25
44% better than 17%
0.73 better than 36%
79.1 better than 34%
0.91 better than 9%
43% of 83 duels better than 9%
33% of 9 situations better than 33%
Cache9
11% -
0.71 -
81.8 -
0.97-
43% of 54 duels -
43% of 7 situations -
Overpass4
50% -
0.81 -
85.6 -
0.94-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How igorAMG69 plays

Across 273 matches igorAMG69 averages K/R 0.76 and ADR 81.6; the rating across the 223 rated matches is 1.02. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 59% win rate in 44 matches. In 76 of 223 matches the rating was 1.10 or higher (34%), in 94 it was below 0.90. In 216 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: May 2026 at 1.16. igorAMG69 loses the most ELO on Mirage (−65 ELO, win rate 49%). Things go best on Dust 2 (+202 ELO, win rate 59%). Match no. 3 of the day goes best: 53% win rate, +53 ELO. Got weaker: Rating −0.15. Unchanged in recent months: K/R at 0.75, ADR at 81.8, Headshots at 53%, Win rate at 47%. Last 30 days: 42 matches, win rate 52%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.