iglo

Albania
On FACEIT since 2020 232 matches tracked 64 matches in 30 days
ELO ▼ 80
2,062
30-day peak: 2,144
Rank EU
#202,058
Albania #1,118 in Albania
Last updated:

How does iglo play?

Rating 1.07 (from 201 matches) K/R 0.75 ADR 78.7 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 201 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 2.6
Knife kills 2 in 232 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 34x 4K, 3 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +78
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 78.4
▼ Got worse
Headshots −8 pp, Win rate −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −162 ELO
67 matches · 43% win rate
In match 3 of the day −115 ELO
37 matches · 41% win rate
On Tuesdays +6 ELO, win rate 43%

iglo loses the most ELO in match 1 of the day: −162 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Ancient
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
52% right on the average
0.75 better than 55%
79.6 better than 43%
1.07 better than 63%
61% of 251 duels better than 92%
46% of 61 situations better than 74%
Mirage59
54% better than 61%
0.75 better than 57%
78.2 better than 39%
1.10 better than 74%
55% of 184 duels better than 74%
38% of 37 situations right on the average
Ancient53
57% better than 66%
0.73 better than 43%
76.9 better than 25%
1.05 better than 58%
53% of 176 duels better than 60%
32% of 38 situations better than 33%
Nuke19
63% better than 74%
0.78 better than 58%
84.1 better than 57%
1.12 better than 66%
51% of 82 duels better than 42%
50% of 18 situations better than 76%
Inferno8
25% -
0.73 -
78.5 -
0.98-
48% of 27 duels -
20% of 5 situations -
Anubis7
29% -
0.70 -
80.1 -
1.00-
46% of 24 duels -
25% of 4 situations -
Overpass4
50% -
0.64 -
64.1 -
-
-
-
Cache3
0% -
0.80 -
80.6 -
1.12-
70% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How iglo plays

Across 232 matches iglo averages K/R 0.75 and ADR 78.7; the rating across the 201 rated matches is 1.07. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 46% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 91 of 201 matches the rating was 1.10 or higher (45%), in 65 it was below 0.90. In 197 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. iglo loses the most ELO in match 1 of the day (−162 ELO, win rate 43%). Things go best from match 5 of the day (+151 ELO, win rate 60%). Match no. 2 of the day goes best: 67% win rate, +60 ELO. Improved over the last three months: ELO +78. Got weaker: Headshots −8 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 78.4. Last 30 days: 64 matches, win rate 50%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.