ight

USA
On FACEIT since 2015 104 matches tracked 29 matches in 30 days
ELO
2,063
Peak across the last 104 matches: 2,063
Rank NA ▼ 567 places
#6,461
USA #3,646 in USA
30 days · prev. #5,894 · best #5,708
Last updated:

How does ight play?

Rating 1.12 K/R 0.80 ADR 88.9 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 104 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.12+0.09 · Ø 1.03 better than 80%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 19x 4K, 2 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 69%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.05
= Stayed the same
ADR at 90.0
▼ Got worse
Headshots −2 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.84
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
34 matches · 50% win rate
In match 1 of the day −25 ELO
48 matches · 40% win rate
Between 0:00 and 6:00 −25 ELO, win rate 39%

ight loses the most ELO on Dust 2: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
50% better than 44%
0.74 right on the average
82.8 better than 63%
1.05 better than 56%
48% of 165 duels better than 33%
29% of 24 situations better than 26%
Mirage32
53% better than 59%
0.87 better than 93%
99.8 better than 98%
1.22 better than 94%
58% of 180 duels better than 84%
21% of 14 situations better than 11%
Ancient14
57% -
0.85 -
87.5 -
1.21-
62% of 53 duels -
33% of 9 situations -
Nuke8
50% -
0.73 -
83.6 -
1.06-
44% of 36 duels -
100% of 1 situations -
Anubis7
29% -
0.68 -
83.1 -
0.96-
46% of 28 duels -
0% of 7 situations -
Cache5
60% -
0.83 -
89.6 -
1.20-
39% of 23 duels -
50% of 2 situations -
Inferno4
25% -
0.75 -
83.4 -
1.01-
45% of 20 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ight plays

Across 104 matches ight averages K/R 0.80, ADR 88.9 and a rating of 1.12. Biggest strength: 3K rounds at 5.9%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 53% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 52 of 104 matches the rating was 1.10 or higher (50%), in 26 it was below 0.90. In 76 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. ight loses the most ELO on Dust 2 (−25 ELO, win rate 50%). Improved over the last three months: K/R +0.05, Rating +0.05. Got weaker: Headshots −2 pp, Win rate −10 pp. Unchanged in recent months: ADR at 90.0. Last 30 days: 29 matches, win rate 59%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.