ifishoot

USA
175 matches tracked 17 matches in 30 days
ELO ▼ 60
2,765
30-day peak: 2,855
Rank NA ▼ 21 places
#612
USA #315 in USA
30 days · prev. #591 · best #591
Last updated:

How does ifishoot play?

Rating 0.89 (from 125 matches) K/R 0.62 ADR 69.5 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 125 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.05).

Headshot rate 48%−4 pp · Ø 52% better than 27%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.87−0.18 · Ø 1.05 better than 2%
Pistol kills per match 3.0 from the last 150
Knife kills 3 in 150 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.4).

2K rounds 10.8%−2.8 pp · Ø 13.6% better than 2%
3K rounds 2.6%−1.7 pp · Ø 4.3% better than 2%
MVPs per match 1.7−0.7 · Ø 2.4 better than 1%
4Ks and aces 8x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.32).

Utility hit rate 25%−9 pp · Ø 34% better than 3%
Utility damage per round 2.0−2.0 · Ø 4.0 better than 3%
Enemies flashed per round 0.66+0.34 · Ø 0.32 better than 99%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.61, ADR at 68.5, Headshots at 47%, Win rate at 52%
▼ Got worse
ELO −66

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.67
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.75. Last 3 months unchanged at 0.61. Well below the average (0.75).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −52 ELO
20 matches · 55% win rate
On Mirage −48 ELO
67 matches · 48% win rate
On Sundays −26 ELO, win rate 45%

ifishoot loses the most ELO on Anubis: −52 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Highest rating in a match: 1.89 · Mirage
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
48% better than 28%
0.60 better than 2%
69.0 better than 4%
0.88 better than 4%
38% of 170 duels better than 2%
44% of 36 situations better than 68%
Dust 233
48% better than 31%
0.62 better than 4%
69.0 better than 3%
0.88 better than 4%
37% of 89 duels better than 2%
38% of 16 situations right on the average
Anubis20
55% better than 53%
0.63 better than 5%
71.5 better than 6%
0.89 better than 5%
41% of 41 duels better than 5%
40% of 10 situations better than 54%
Ancient16
69% better than 92%
0.74 better than 41%
75.3 better than 15%
1.02-
53% of 47 duels better than 55%
43% of 7 situations better than 62%
Inferno11
18% -
0.61 -
67.8 -
0.84-
59% of 44 duels -
50% of 8 situations -
Cache3
100% -
0.39 -
51.3 -
0.71-
29% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ifishoot plays

Across 175 matches ifishoot averages K/R 0.62 and ADR 69.5; the rating across the 125 rated matches is 0.89. Most room to improve: Damage per round (ADR) at 69.5, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 13.9 kills per match with 48% headshots. The strongest map is Ancient with a 69% win rate in 16 matches. In 29 of 125 matches the rating was 1.10 or higher (23%), in 69 it was below 0.90. In 62 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 0.94. ifishoot loses the most ELO on Anubis (−52 ELO, win rate 55%). Things go best on Dust 2 (+71 ELO, win rate 48%). From match no. 5 of the day on, things go best: 57% win rate, −77 ELO. Got weaker: ELO −66. Unchanged in recent months: K/R at 0.61, ADR at 68.5, Headshots at 47%, Win rate at 52%. Last 30 days: 17 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.