ierman

Ukraine
143 matches tracked
Last updated:

How does ierman play?

Rating 1.05 K/R 0.74 ADR 77.8 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 58%+7 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 56%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 43%−4 pp · Ø 47% better than 34%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.08+0.05 · Ø 1.03 better than 85%
Pistol kills per match 2.2
Knife kills 7 in 142 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so right on the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 52%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 17x 4K, 3 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 61%
Deaths per round 68%−4 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.06, ADR at 79.0, Headshots at 43%
▼ Got worse
Win rate −6 pp, ELO −125

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −85 ELO
31 matches · 55% win rate
In match 2 of the day −54 ELO
30 matches · 30% win rate
On Wednesdays −22 ELO, win rate 30%

ierman loses the most ELO on Ancient: −85 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Nuke
  2. Highest rating in a match: 1.83 · Vertigo
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient31
55% better than 65%
0.76 better than 71%
81.1 better than 59%
1.07 better than 80%
54% of 177 duels better than 75%
44% of 25 situations better than 67%
Anubis28
36% better than 11%
0.68 better than 36%
73.7 better than 23%
0.97 better than 47%
51% of 107 duels better than 54%
19% of 16 situations better than 13%
Inferno22
59% better than 71%
0.75 better than 71%
82.9 better than 74%
1.11 better than 85%
51% of 102 duels better than 56%
50% of 10 situations better than 79%
Mirage21
38% better than 12%
0.72 right on the average
73.6 better than 20%
0.99 better than 47%
60% of 80 duels better than 94%
43% of 14 situations better than 65%
Dust 217
47% better than 35%
0.66 better than 21%
70.0 better than 7%
0.97 better than 39%
55% of 51 duels better than 79%
48% of 21 situations better than 75%
Nuke13
31% -
0.78 -
79.6 -
1.13-
63% of 40 duels -
53% of 19 situations -
Cache6
33% -
0.78 -
80.8 -
1.10-
70% of 23 duels -
20% of 5 situations -
Vertigo4
50% -
0.97 -
96.8 -
1.39-
63% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ierman plays

Across 142 matches ierman averages K/R 0.74, ADR 77.8 and a rating of 1.05. Biggest strength: Opening duels won at 58%, better than 97% of level 7 players. Averages 16.6 kills per match with 43% headshots. The strongest map is Inferno with a 59% win rate in 22 matches. In 63 of 142 matches the rating was 1.10 or higher (44%), in 44 it was below 0.90. In 91 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 1.08. ierman loses the most ELO on Ancient (−85 ELO, win rate 55%). Things go best from match 5 of the day (−22 ELO, win rate 53%). Match no. 1 of the day goes best: 61% win rate, −26 ELO. Got weaker: Win rate −6 pp, ELO −125. Unchanged in recent months: K/R at 0.74, Rating at 1.06, ADR at 79.0, Headshots at 43%. Last 30 days: 7 matches, win rate 43%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.