idifuxa

Turkey
On FACEIT since 2019 221 matches tracked 57 matches in 30 days
ELO ▲ 150
3,930
30-day peak: 4,034
Rank EU ▼ 46 places
#141
#5 in TR
30 days · before #95 · best #95
Last updated:

How does idifuxa play?

Rating 1.56 (from 84 matches) K/R 0.98 ADR 100.1 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.56
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.56 ConsistencyShare of matches with at least a normal rating (0.90 and up). 87%
Rating spread from 84 matches
outstanding 1.80 and up 30% strong 1.30 to 1.79 36% good 1.10 to 1.29 14% normal 0.90 to 1.09 7% weak 0.75 to 0.89 7% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 19%+8 pp better than 99%
Opening duels won 67%+16 pp better than 99%

Clutch

Strength
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 2.8+1.2 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−13 pp better than 3%
AWP share of kills 36%+25 pp better than 99%
K/D 1.47+0.44 better than 99%
Pistol kills per match 3.5 from the last 198
Knife kills 8 in 198 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 18.0%+4.7 pp better than 99%
Rounds with 3K 9.1%+5.0 pp better than 99%
MVPs per match 3.3+1.0 better than 99%
4Ks and aces 41x 4K, 3 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.7−1.4 better than 14%
Enemies flashed per round 0.31+0.01 better than 56%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.12, ADR +9.3, Headshots +11 pp, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −380

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: September 2026 with 1.11. Last 3 months: 1.05 (at the start 0.93).

Patterns

From the last 198 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −81 ELO
65 matches · 57% wins
In match 3 of the day +27 ELO
34 matches · 56% wins
On Tuesdays −132 ELO, win rate 52%

idifuxa loses the most ELO on Mirage: −81 ELO, 57% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Train
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
71% better than 97%
1.14 better than 99%
115.9 better than 99%
1.72 better than 99%
69% of 424 duels better than 99%
42% of 60 situations better than 61%
Mirage65
57% better than 69%
0.96 better than 99%
98.5 better than 98%
1.37 better than 99%
65% of 343 duels better than 98%
39% of 54 situations better than 53%
Anubis23
70% better than 96%
0.91 better than 97%
91.7 better than 92%
1.44-
65% of 168 duels better than 97%
60% of 15 situations better than 91%
Nuke19
68% better than 89%
0.88 better than 89%
86.5 better than 66%
1.48-
56% of 99 duels better than 65%
47% of 17 situations better than 67%
Cache10
50% -
0.82 -
83.8 -
1.39-
50% of 42 duels -
17% of 6 situations -
Vertigo6
67% -
1.38 -
137.0 -
2.16-
67% of 33 duels -
17% of 6 situations -
Train5
40% -
1.41 -
131.5 -
2.15-
79% of 29 duels -
67% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How idifuxa plays

Across 221 matches idifuxa averages K/R 0.98 and ADR 100.1; the rating across the 84 rated matches is 1.56. Biggest strength: Rating at 1.56. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 38%. That is better than only 3% of players on level 10. On average 20.9 kills per match, 38% of them headshots. The strongest map is Dust 2 with a 71% win rate in 68 matches. In 67 of 84 matches the rating was 1.10 or higher (80%), in 11 it was below 0.90. In 95 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: September 2026 at 1.63. idifuxa loses the most ELO on Mirage (−81 ELO, win rate 57%). Things go best on Dust 2 (+108 ELO, win rate 71%). Improved over the last three months: K/R +0.12, ADR +9.3, Headshots +11 pp, Win rate +9 pp. Got weaker: ELO −380. Last 30 days: 57 matches, win rate 61%, ELO balance −67.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.