idfwuu

United Kingdom
On FACEIT since 2021 278 matches tracked 134 matches in 30 days
ELO ▲ 228
2,914
30-day peak: 2,970
Rank EU
#11,401
United Kingdom #188 in United Kingdom
Last updated:

How does idfwuu play?

Rating 1.17 K/R 0.84 ADR 90.2 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 278 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Deals serious damage
More damage per round than the level 10 · 2,750-2,999 ELO average.
Damage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 52%+1 pp · Ø 51% better than 52%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.20+0.15 · Ø 1.05 better than 85%
Pistol kills per match 3.2
Knife kills 4 in 278 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 88%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 77%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 44x 4K, 3 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 36%
Enemies flashed per round 0.14−0.17 · Ø 0.31 better than 7%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +9 pp, ELO +89
= Stayed the same
K/R at 0.84, Rating at 1.18, ADR at 90.6
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months unchanged at 0.84. Clearly above the average (0.74).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −75 ELO
47 matches · 38% win rate
On Nuke −26 ELO
26 matches · 50% win rate
On Mondays −75 ELO, win rate 41%

idfwuu loses the most ELO in match 3 of the day: −75 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.59 · Dust 2
  3. Most kills in a match: 56 · Ancient

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
51% better than 40%
0.84 better than 84%
93.0 better than 91%
1.17 better than 83%
53% of 443 duels better than 55%
42% of 53 situations better than 61%
Anubis48
54% better than 51%
0.85 better than 87%
88.4 better than 81%
1.19 better than 85%
59% of 229 duels better than 83%
35% of 34 situations better than 41%
Ancient43
49% better than 33%
0.84 better than 84%
88.5 better than 78%
1.19 better than 87%
55% of 201 duels better than 67%
26% of 27 situations better than 20%
Dust 230
43% better than 16%
0.80 better than 72%
86.8 better than 74%
1.12 better than 68%
52% of 128 duels right on the average
20% of 10 situations better than 9%
Nuke26
50% better than 29%
0.86 better than 83%
92.5 better than 86%
1.19 better than 79%
58% of 108 duels better than 76%
45% of 20 situations better than 64%
Cache25
44% better than 15%
0.80 better than 53%
87.8 better than 63%
1.11 better than 48%
65% of 123 duels better than 93%
36% of 14 situations better than 44%
Inferno5
40% -
0.60 -
64.0 -
0.94-
29% of 21 duels -
75% of 4 situations -
Vertigo5
100% -
1.14 -
113.3 -
1.67-
77% of 31 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How idfwuu plays

Across 278 matches idfwuu averages K/R 0.84, ADR 90.2 and a rating of 1.17. Biggest strength: Damage per round (ADR) at 90.2, better than 88% of level 10 · 2,750-2,999 ELO players. Averages 18.8 kills per match with 52% headshots. The strongest map is Anubis with a 54% win rate in 48 matches. In 154 of 278 matches the rating was 1.10 or higher (55%), in 67 it was below 0.90. In 195 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: September 2026 at 1.26. idfwuu loses the most ELO in match 3 of the day (−75 ELO, win rate 38%). Things go best on Anubis (+70 ELO, win rate 54%). Improved over the last three months: Win rate +9 pp, ELO +89. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.18, ADR at 90.6. Last 30 days: 134 matches, win rate 55%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.