idfcq

Russia
On FACEIT since 2021 153 matches tracked 58 matches in 30 days
ELO ▼ 30
2,737
30-day peak: 2,767
Rank EU
#22,383
Russia #6,375 in Russia
Last updated:

How does idfcq play?

Rating 1.05 K/R 0.77 ADR 82.7 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 153 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.6%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 17x 4K, 1 ace in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 1.5−2.6 · Ø 4.1 better than 1%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +8 pp, ELO +443
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.21, Rating −0.31, ADR −17.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 1.00. Last 3 months: 0.72 (at the start 0.93). Slightly below the average (0.75).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
29 matches · 62% win rate
On Anubis −60 ELO
24 matches · 50% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 47%

idfcq loses the most ELO on Ancient: −60 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.43 · Mirage
  3. Most kills in a match: 57 · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
51% better than 43%
0.78 better than 65%
84.2 better than 64%
1.07 better than 58%
51% of 237 duels better than 44%
42% of 26 situations better than 61%
Dust 235
46% better than 26%
0.75 better than 53%
79.4 better than 39%
1.03 better than 45%
53% of 130 duels better than 58%
50% of 20 situations better than 79%
Ancient29
62% better than 79%
0.83 better than 83%
88.7 better than 81%
1.13 better than 78%
51% of 97 duels better than 44%
44% of 18 situations better than 66%
Anubis24
50% better than 38%
0.76 better than 53%
83.2 better than 57%
1.01 better than 34%
44% of 117 duels better than 11%
38% of 8 situations right on the average
Nuke12
50% -
0.67 -
74.2 -
0.92-
46% of 54 duels -
43% of 7 situations -
Inferno3
67% -
0.71 -
68.7 -
1.02-
73% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How idfcq plays

Across 153 matches idfcq averages K/R 0.77, ADR 82.7 and a rating of 1.05. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 47% headshots. The strongest map is Ancient with a 62% win rate in 29 matches. In 60 of 153 matches the rating was 1.10 or higher (39%), in 58 it was below 0.90. In 119 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.43. idfcq loses the most ELO on Ancient (−60 ELO, win rate 62%). Things go best on Mirage (+90 ELO, win rate 51%). Match no. 1 of the day goes best: 62% win rate. Improved over the last three months: Headshots +8 pp, ELO +443. Got weaker: K/R −0.21, Rating −0.31, ADR −17.4. Unchanged in recent months: Win rate at 52%. Last 30 days: 58 matches, win rate 47%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.