ide4li

Kosovo
On FACEIT since 2020 160 matches tracked 42 matches in 30 days
Last updated:

How does ide4li play?

Rating 1.03 K/R 0.74 ADR 81.0 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 160 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.8
Knife kills 1 in 160 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 73%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +7.9, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, ELO −50

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −51 ELO
59 matches · 36% win rate
On Mirage −1 ELO
35 matches · 60% win rate

ide4li loses the most ELO in match 1 of the day: −51 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Highest rating in a match: 2.09 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
47% better than 33%
0.78 better than 71%
82.5 better than 61%
1.08 better than 67%
48% of 188 duels better than 33%
26% of 31 situations better than 19%
Mirage35
60% better than 83%
0.72 better than 41%
80.9 better than 52%
1.02 better than 48%
50% of 151 duels better than 43%
48% of 21 situations better than 78%
Ancient29
62% better than 80%
0.76 better than 58%
81.2 better than 49%
1.05 better than 58%
49% of 126 duels better than 37%
32% of 19 situations better than 36%
Inferno21
43% better than 20%
0.73 better than 39%
81.2 better than 46%
1.03 better than 38%
61% of 79 duels better than 87%
25% of 8 situations better than 19%
Anubis11
36% -
0.71 -
81.7 -
0.94-
37% of 49 duels -
50% of 6 situations -
Nuke8
25% -
0.62 -
69.5 -
0.84-
37% of 30 duels -
50% of 6 situations -
Cache5
40% -
0.67 -
80.0 -
0.90-
37% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ide4li plays

Across 160 matches ide4li averages K/R 0.74, ADR 81.0 and a rating of 1.03. Biggest strength: Utility damage per round at 5.5, better than 82% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 46% headshots. The strongest map is Ancient with a 62% win rate in 29 matches. In 58 of 160 matches the rating was 1.10 or higher (36%), in 60 it was below 0.90. In 115 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. ide4li loses the most ELO in match 1 of the day (−51 ELO, win rate 36%). Things go best in match 3 of the day (±0 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +7.9, Win rate +4 pp. Got weaker: Headshots −3 pp, ELO −50. Last 30 days: 42 matches, win rate 52%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.