ichi400kg

Russia
On FACEIT since 2022 106 matches tracked 52 matches in 30 days
ELO ▲ 411
2,153
30-day peak: 2,153
Rank EU
#152,001
Russia #42,981 in Russia
Last updated:

How does ichi400kg play?

Rating 1.10 K/R 0.80 ADR 84.3 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 106 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 52%+2 pp · Ø 50% better than 59%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 14%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 93%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 53%
AWP share of kills 14%+4 pp · Ø 10% better than 71%
K/D 1.09+0.09 · Ø 1.00 better than 73%
Pistol kills per match 3.7
Knife kills 4 in 106 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (3.9%).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 81%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 95%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 19x 4K, 2 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.2).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 1%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 74%
Deaths per round 73%+1 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ichi400kg is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +26 ELO
25 matches · 44% win rate
Between 0:00 and 6:00 −30 ELO, win rate 32%

ichi400kg loses the most ELO in match 2 of the day: +26 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.14 · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
58% better than 76%
0.80 better than 77%
85.1 better than 72%
1.08 better than 68%
47% of 154 duels better than 27%
33% of 9 situations better than 39%
Dust 230
63% better than 86%
0.89 better than 95%
94.0 better than 95%
1.27 better than 96%
58% of 133 duels better than 84%
13% of 16 situations better than 3%
Anubis24
42% better than 21%
0.72 better than 42%
74.3 better than 17%
1.00 better than 41%
46% of 110 duels better than 23%
54% of 13 situations better than 86%
Ancient15
47% better than 31%
0.72 better than 40%
79.2 better than 37%
0.96 better than 27%
52% of 75 duels right on the average
33% of 6 situations better than 35%

Compared with players on the same level who have at least 15 matches on the map.

How ichi400kg plays

Across 106 matches ichi400kg averages K/R 0.80, ADR 84.3 and a rating of 1.10. Biggest strength: 3K rounds at 5.6%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 63% win rate in 30 matches. In 47 of 106 matches the rating was 1.10 or higher (44%), in 30 it was below 0.90. In 95 matches with detailed stats: 19 4Ks and 2 aces. ichi400kg loses the most ELO in match 2 of the day (+26 ELO, win rate 44%). Things go best on Mirage (+33 ELO, win rate 58%). From match no. 5 of the day on, things go best: 68% win rate, +31 ELO. Last 30 days: 52 matches, win rate 63%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.