icheego

Belarus
197 matches tracked 40 matches in 30 days
Last updated:

How does icheego play?

Rating 0.95 K/R 0.68 ADR 75.8 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 197 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so just below the average (0.97).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.93−0.04 · Ø 0.97 better than 23%
Pistol kills per match 2.4
Knife kills 1 in 197 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (12.8%).

2K rounds 11.5%−1.3 pp · Ø 12.8% better than 13%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 13x 4K, 5 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 37%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 64%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +337
= Stayed the same
Rating at 0.94, ADR at 75.0
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.62
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.71). Slightly below the average (0.71).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −75 ELO
27 matches · 41% win rate
On Dust 2 −5 ELO
36 matches · 50% win rate
Between 0:00 and 6:00 +28 ELO, win rate 45%
On Mondays −24 ELO, win rate 43%

icheego loses the most ELO on Anubis: −75 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
60% better than 81%
0.71 better than 42%
78.9 better than 46%
1.01 right on the average
47% of 238 duels better than 31%
37% of 43 situations better than 46%
Dust 236
50% right on the average
0.66 better than 19%
74.2 better than 22%
0.91 better than 17%
50% of 132 duels right on the average
48% of 25 situations better than 77%
Anubis27
41% better than 21%
0.67 better than 24%
73.2 better than 18%
0.91 better than 17%
50% of 109 duels right on the average
60% of 10 situations better than 93%
Ancient24
50% right on the average
0.70 better than 37%
78.0 better than 39%
0.97 better than 40%
46% of 103 duels better than 26%
43% of 7 situations better than 63%
Nuke20
50% better than 34%
0.73 better than 39%
78.1 better than 34%
1.04 right on the average
44% of 81 duels better than 14%
48% of 21 situations better than 66%
Inferno11
45% -
0.47 -
61.7 -
0.61-
31% of 51 duels -
100% of 1 situations -
Cache8
50% -
0.67 -
73.2 -
0.93-
50% of 28 duels -
50% of 6 situations -
Vertigo4
75% -
0.72 -
83.6 -
1.01-
35% of 23 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How icheego plays

Across 197 matches icheego averages K/R 0.68, ADR 75.8 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 8 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 8 players. Averages 15.1 kills per match with 50% headshots. The strongest map is Mirage with a 60% win rate in 67 matches. In 55 of 197 matches the rating was 1.10 or higher (28%), in 89 it was below 0.90. In 132 matches with detailed stats: 13 4Ks and 5 aces. Best month by rating: July 2026 at 0.98. icheego loses the most ELO on Anubis (−75 ELO, win rate 41%). Things go best on Mirage (+153 ELO, win rate 60%). Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +337. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.94, ADR at 75.0. Last 30 days: 40 matches, win rate 60%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.