iceeeeeeet

Russia
On FACEIT since 2026 213 matches tracked 166 matches in 30 days
ELO ▲ 196
2,392
30-day peak: 2,431
Rank EU
#75,083
Russia #21,334 in Russia
Last updated:

How does iceeeeeeet play?

Rating 1.13 K/R 0.83 ADR 89.0 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 213 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.11+0.08 · Ø 1.03 better than 73%
Pistol kills per match 3.2
Knife kills 6 in 213 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 87%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 51x 4K, 5 aces in 196 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether iceeeeeeet is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 204 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.81
JulAugSepOct

Best month: July 2026 with 0.94.

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
73 matches · 60% win rate
Between 18:00 and 24:00 −74 ELO, win rate 52%
On Mondays +52 ELO, win rate 39%

iceeeeeeet loses the most ELO on Mirage: −24 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Longest win streak: 14 wins in a row · Dust 2
  3. Highest rating in a match: 2.14 · Inferno

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
60% better than 81%
0.86 better than 91%
91.8 better than 91%
1.16 better than 84%
54% of 443 duels better than 66%
37% of 35 situations better than 46%
Dust 254
59% better than 76%
0.78 better than 68%
85.8 better than 72%
1.07 better than 60%
51% of 359 duels better than 46%
47% of 19 situations better than 77%
Ancient35
51% better than 45%
0.78 better than 66%
85.6 better than 70%
1.06 better than 57%
52% of 192 duels right on the average
29% of 17 situations better than 27%
Anubis23
52% better than 49%
0.88 better than 94%
92.5 better than 94%
1.22 better than 94%
55% of 204 duels better than 67%
38% of 13 situations right on the average
Nuke16
50% better than 32%
0.78 better than 59%
87.6 better than 72%
1.06 right on the average
51% of 97 duels better than 39%
100% of 5 situations better than 99%
Cache6
67% -
0.83 -
88.7 -
1.21-
67% of 21 duels -
0% of 3 situations -
Inferno5
60% -
0.94 -
95.4 -
1.38-
85% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iceeeeeeet plays

Across 213 matches iceeeeeeet averages K/R 0.83, ADR 89.0 and a rating of 1.13. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 55% headshots. The strongest map is Mirage with a 60% win rate in 73 matches. In 106 of 213 matches the rating was 1.10 or higher (50%), in 62 it was below 0.90. In 196 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: July 2026 at 1.34. iceeeeeeet loses the most ELO on Mirage (−24 ELO, win rate 60%). Things go best on Dust 2 (+125 ELO, win rate 59%). Match no. 3 of the day goes best: 69% win rate. Last 30 days: 166 matches, win rate 54%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.