icceeq

Ukraine
On FACEIT since 2018 316 matches tracked 69 matches in 30 days
Last updated:

How does icceeq play?

Rating 1.06 K/R 0.78 ADR 87.8 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 316 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (257 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 51%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 28%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 3.0
Knife kills 7 in 316 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.6%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 75%
3K rounds 4.6%+0.3 pp · Ø 4.3% better than 64%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 46x 4K, 3 aces in 257 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +14 pp, ELO +485
= Stayed the same
ADR at 87.6, Headshots at 48%
▼ Got worse
K/R −0.04, Rating −0.07

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.77 (at the start 0.81). Just above the average (0.75).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −100 ELO
62 matches · 48% win rate
On Dust 2 −40 ELO
59 matches · 58% win rate
On Anubis −12 ELO
70 matches · 41% win rate

icceeq loses the most ELO on Ancient: −100 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Anubis
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
58% better than 71%
0.81 better than 74%
91.4 better than 88%
1.10 better than 65%
53% of 552 duels better than 55%
35% of 48 situations better than 38%
Anubis70
41% better than 13%
0.79 better than 68%
86.3 better than 72%
1.09 better than 61%
54% of 412 duels better than 59%
46% of 35 situations better than 69%
Ancient62
48% better than 31%
0.78 better than 62%
91.1 better than 86%
1.06 better than 53%
53% of 312 duels better than 55%
46% of 26 situations better than 71%
Dust 259
58% better than 68%
0.72 better than 34%
82.6 better than 54%
0.97 better than 21%
48% of 326 duels better than 27%
33% of 24 situations better than 35%
Nuke19
47% better than 20%
0.74 better than 37%
81.0 better than 42%
0.95 better than 13%
48% of 93 duels better than 24%
38% of 8 situations better than 46%
Inferno4
25% -
0.77 -
84.7 -
1.07-
42% of 38 duels -
100% of 1 situations -
Cache3
100% -
0.99 -
102.5 -
1.39-
50% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How icceeq plays

Across 316 matches icceeq averages K/R 0.78, ADR 87.8 and a rating of 1.06. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 48% headshots. The strongest map is Mirage with a 58% win rate in 97 matches. In 137 of 316 matches the rating was 1.10 or higher (43%), in 112 it was below 0.90. In 257 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: August 2026 at 1.14. icceeq loses the most ELO on Ancient (−100 ELO, win rate 48%). Things go best on Mirage (+60 ELO, win rate 58%). Match no. 1 of the day goes best: 60% win rate, +43 ELO. Improved over the last three months: Win rate +14 pp, ELO +485. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 87.6, Headshots at 48%. Last 30 days: 69 matches, win rate 52%, net ELO −145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.