icaput

Turkey
On FACEIT since 2026 244 matches tracked 66 matches in 30 days
ELO ▲ 39
2,040
30-day peak: 2,159
Rank EU
#215,997
Turkey #5,465 in Turkey
Last updated:

How does icaput play?

Rating 1.05 K/R 0.77 ADR 83.2 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 244 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.6
Knife kills 6 in 244 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 65%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 25x 4K, 4 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.08, ELO +401
= Stayed the same
ADR at 83.5, Headshots at 52%
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −167 ELO
58 matches · 41% win rate
On Mirage −125 ELO
34 matches · 50% win rate
On Saturdays +33 ELO, win rate 41%

icaput loses the most ELO in match 1 of the day: −167 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.66 · Mirage
  3. Most kills in a match: 44 · Anubis

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
49% better than 40%
0.75 better than 55%
79.7 better than 43%
1.03 right on the average
51% of 312 duels right on the average
23% of 40 situations better than 14%
Anubis65
57% better than 67%
0.79 better than 76%
86.1 better than 78%
1.09 better than 71%
49% of 286 duels better than 36%
31% of 45 situations better than 34%
Ancient36
53% better than 54%
0.80 better than 75%
87.5 better than 79%
1.11 better than 75%
49% of 164 duels better than 38%
25% of 16 situations better than 18%
Mirage34
50% better than 44%
0.77 better than 67%
84.1 better than 69%
1.05 better than 59%
54% of 164 duels better than 69%
30% of 20 situations better than 27%
Inferno18
33% better than 5%
0.69 better than 31%
78.1 better than 38%
0.90 better than 13%
54% of 94 duels better than 65%
50% of 4 situations better than 79%
Cache9
56% -
0.79 -
88.8 -
1.16-
40% of 45 duels -
50% of 4 situations -
Nuke5
20% -
0.64 -
68.9 -
0.76-
54% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How icaput plays

Across 244 matches icaput averages K/R 0.77, ADR 83.2 and a rating of 1.05. Biggest strength: Utility damage per round at 6.0, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Anubis with a 57% win rate in 65 matches. In 96 of 244 matches the rating was 1.10 or higher (39%), in 83 it was below 0.90. In 167 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. icaput loses the most ELO in match 1 of the day (−167 ELO, win rate 41%). Things go best in match 4 of the day (+90 ELO, win rate 60%). Match no. 2 of the day goes best: 63% win rate, +33 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, ELO +401. Got weaker: Win rate −7 pp. Unchanged in recent months: ADR at 83.5, Headshots at 52%. Last 30 days: 66 matches, win rate 53%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.