ibisz-

Malta
On FACEIT since 2017 151 matches tracked 78 matches in 30 days
Last updated:

How does ibisz- play?

Rating 1.15 (from 122 matches) K/R 0.82 ADR 87.6 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 122 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 74%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.13+0.10 · Ø 1.03 better than 79%
Pistol kills per match 3.2
Knife kills 3 in 151 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 90%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 92%
MVPs per match 2.6+0.2 · Ø 2.4 better than 77%
4Ks and aces 19x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05
= Stayed the same
Rating at 1.15, ADR at 88.6
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Sep to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.83
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.84 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +103 ELO, win rate 48%
On Wednesdays +9 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.09 · Ancient
  3. Most kills in a match: 37 · Cache

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
56% better than 67%
0.87 better than 92%
94.1 better than 94%
1.23 better than 93%
56% of 258 duels better than 76%
29% of 17 situations better than 23%
Ancient26
54% better than 56%
0.74 better than 46%
79.5 better than 38%
1.03 better than 47%
47% of 100 duels better than 26%
20% of 5 situations better than 10%
Nuke25
52% better than 39%
0.86 better than 88%
88.1 better than 76%
1.20 better than 88%
60% of 98 duels better than 83%
53% of 17 situations better than 79%
Inferno21
43% better than 21%
0.79 better than 67%
86.0 better than 63%
1.12 better than 70%
64% of 92 duels better than 93%
63% of 8 situations better than 94%
Anubis18
67% better than 90%
0.79 better than 72%
82.8 better than 57%
1.08 better than 63%
55% of 99 duels better than 69%
67% of 12 situations better than 97%
Vertigo5
60% -
0.90 -
88.6 -
1.37-
53% of 17 duels -
50% of 4 situations -
Cache3
67% -
0.87 -
95.5 -
1.00-
67% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ibisz- plays

Across 151 matches ibisz- averages K/R 0.82 and ADR 87.6; the rating across the 122 rated matches is 1.15. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 60% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 66 of 122 matches the rating was 1.10 or higher (54%), in 33 it was below 0.90. In 101 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.21. Things go best on Nuke (+56 ELO, win rate 52%). Match no. 3 of the day goes best: 65% win rate, +18 ELO. Improved over the last three months: K/R +0.05. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: Rating at 1.15, ADR at 88.6. Last 30 days: 78 matches, win rate 51%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.