iamwinwin

China
On FACEIT since 2023 331 matches tracked 90 matches in 30 days
ELO ▼ 173
2,110
30-day peak: 2,289
Rank OCE ▼ 67 places
#911
China #64 in China
30 days · prev. #844 · best #634
Last updated:

How does iamwinwin play?

Rating 0.99 (from 116 matches) K/R 0.75 ADR 80.8 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 241 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 0.97−0.05 · Ø 1.02 better than 31%
Pistol kills per match 2.7 from the last 241

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.0%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 55%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 81%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 34x 4K, 4 aces in 151 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 2%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 47%
Deaths per round 78%+6 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, ADR +4.2, Headshots +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −10 pp, ELO −195

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −97 ELO
29 matches · 41% win rate
On Ancient −17 ELO
48 matches · 48% win rate
Between 6:00 and 12:00 −302 ELO, win rate 43%
On Saturdays −180 ELO, win rate 42%

iamwinwin loses the most ELO in match 4 of the day: −97 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.16 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
46% better than 29%
0.74 right on the average
78.1 better than 39%
0.98 better than 34%
46% of 372 duels better than 21%
29% of 21 situations better than 25%
Dust 274
59% better than 78%
0.84 better than 91%
92.3 better than 94%
1.13 better than 83%
50% of 323 duels better than 46%
35% of 23 situations better than 42%
Ancient48
48% better than 37%
0.75 better than 58%
79.2 better than 40%
1.00 better than 41%
44% of 262 duels better than 13%
31% of 13 situations better than 35%
Anubis18
44% better than 25%
0.71 better than 35%
77.9 better than 34%
0.91 better than 11%
55% of 94 duels better than 71%
33% of 6 situations better than 36%
Nuke8
25% -
0.63 -
67.1 -
0.82-
33% of 40 duels -
40% of 5 situations -
Inferno7
29% -
0.60 -
61.3 -
0.83-
33% of 33 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iamwinwin plays

Across 331 matches iamwinwin averages K/R 0.75 and ADR 80.8; the rating across the 116 rated matches is 0.99. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 61% headshots. The strongest map is Dust 2 with a 59% win rate in 74 matches. In 93 of 241 matches the rating was 1.10 or higher (39%), in 95 it was below 0.90. In 151 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: August 2026 at 1.18. iamwinwin loses the most ELO in match 4 of the day (−97 ELO, win rate 41%). Things go best in match 3 of the day (+35 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +35 ELO. Improved over the last three months: K/R +0.05, ADR +4.2, Headshots +10 pp. Got weaker: Win rate −10 pp, ELO −195. Last 30 days: 90 matches, win rate 51%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.