ialinjynjy

Japan
On FACEIT since 2021 168 matches tracked
Last updated:

How does ialinjynjy play?

Rating 1.03 K/R 0.71 ADR 77.0 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 168 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 53%+2 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 58%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.01).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.08+0.07 · Ø 1.01 better than 76%
Pistol kills per match 2.3
Knife kills 2 in 168 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 40%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 22%
MVPs per match 2.0−0.2 · Ø 2.2 better than 22%
4Ks and aces 16x 4K, 0 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 41%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 52%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +345
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.10, Rating −0.12, ADR −6.6, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.70 (at the start 0.80). Slightly below the average (0.73).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
30 matches · 50% win rate
On Dust 2 −27 ELO
47 matches · 51% win rate
Between 18:00 and 24:00 +4 ELO, win rate 47%
On Sundays −50 ELO, win rate 29%

ialinjynjy loses the most ELO on Anubis: −30 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.22 · Dust 2
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
57% better than 74%
0.72 better than 46%
76.2 better than 30%
1.05 better than 65%
54% of 186 duels better than 70%
40% of 45 situations better than 58%
Dust 247
51% better than 50%
0.73 right on the average
80.0 right on the average
1.07 better than 70%
55% of 175 duels better than 76%
45% of 29 situations better than 71%
Anubis30
50% right on the average
0.66 better than 18%
74.0 better than 20%
0.96 better than 31%
51% of 110 duels right on the average
42% of 19 situations better than 62%
Ancient25
44% better than 29%
0.74 better than 59%
76.1 better than 29%
1.02 better than 58%
54% of 93 duels better than 71%
30% of 20 situations better than 31%
Cache6
50% -
0.79 -
82.7 -
1.06-
58% of 24 duels -
0% of 4 situations -
Inferno4
75% -
0.74 -
83.6 -
0.99-
67% of 15 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ialinjynjy plays

Across 168 matches ialinjynjy averages K/R 0.71, ADR 77.0 and a rating of 1.03. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 9 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 9 players. Averages 15.5 kills per match with 47% headshots. The strongest map is Mirage with a 57% win rate in 54 matches. In 67 of 168 matches the rating was 1.10 or higher (40%), in 58 it was below 0.90. In 145 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: July 2026 at 1.20. ialinjynjy loses the most ELO on Anubis (−30 ELO, win rate 50%). Things go best on Ancient (+19 ELO, win rate 44%). Match no. 3 of the day goes best: 66% win rate, −1 ELO. Improved over the last three months: ELO +345. Got weaker: K/R −0.10, Rating −0.12, ADR −6.6, Headshots −4 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 8 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.