iTomo

MN
204 matches tracked 45 matches in 30 days
Last updated:

How does iTomo play?

Rating 1.12 (from 154 matches) K/R 0.80 ADR 86.2 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 154 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 6% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+3 pp · Ø 50% better than 63%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 51%+1 pp · Ø 50% better than 57%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.10+0.10 · Ø 1.00 better than 70%
Pistol kills per match 3.0
Knife kills 5 in 204 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.0%).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 48%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 75%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 35x 4K, 3 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 75%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp
= Stayed the same
K/R at 0.80, ADR at 86.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.72).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
64 matches · 58% win rate
On Anubis −24 ELO
20 matches · 30% win rate
Between 12:00 and 18:00 +82 ELO, win rate 46%
On Saturdays −2 ELO, win rate 46%

iTomo loses the most ELO on Mirage: −50 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.22 · Anubis
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
58% better than 73%
0.82 better than 82%
87.8 better than 81%
1.19 better than 89%
55% of 187 duels better than 70%
50% of 34 situations better than 80%
Dust 252
52% right on the average
0.80 better than 76%
86.2 better than 76%
1.11 better than 72%
55% of 242 duels better than 70%
28% of 36 situations better than 21%
Ancient33
58% better than 72%
0.77 better than 64%
87.0 better than 77%
1.09 better than 69%
61% of 122 duels better than 91%
58% of 19 situations better than 90%
Inferno23
39% better than 8%
0.76 better than 56%
78.9 better than 31%
1.03 better than 39%
51% of 97 duels better than 33%
31% of 13 situations better than 32%
Anubis20
30% better than 2%
0.79 better than 72%
85.7 better than 72%
1.14-
56% of 70 duels better than 73%
33% of 3 situations better than 34%
Cache6
50% -
0.76 -
83.7 -
0.93-
47% of 17 duels -
0% of 1 situations -
Nuke5
80% -
0.93 -
101.3 -
1.21-
52% of 23 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iTomo plays

Across 204 matches iTomo averages K/R 0.80 and ADR 86.2; the rating across the 154 rated matches is 1.12. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Ancient with a 58% win rate in 33 matches. In 78 of 154 matches the rating was 1.10 or higher (51%), in 40 it was below 0.90. In 105 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: October 2026 at 1.25. iTomo loses the most ELO on Mirage (−50 ELO, win rate 58%). Things go best on Ancient (+94 ELO, win rate 58%). Match no. 2 of the day goes best: 74% win rate, +92 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.80, ADR at 86.3. Last 30 days: 45 matches, win rate 64%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.