iSKRLLX

Ukraine
143 matches tracked
Last updated:

How does iSKRLLX play?

Rating 1.10 K/R 0.78 ADR 90.8 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 143 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Deals serious damage
More damage per round than the level 9 average.
Damage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (49%).

Headshot rate 35%−14 pp · Ø 49% better than 2%
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 1.13+0.13 · Ø 1.00 better than 89%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 78%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 11x 4K, 1 ace in 89 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 7.9+3.6 · Ø 4.3 better than 97%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 93%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 35%, ELO at 1,818
▼ Got worse
K/R −0.04, Rating −0.08, ADR −4.1, Win rate −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.73).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −79 ELO
29 matches · 34% win rate
On Sundays −52 ELO, win rate 33%

iSKRLLX loses the most ELO in match 3 of the day: −79 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 44 · Dust 2
  3. Highest rating in a match: 2.10 · Anubis

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
52% better than 54%
0.79 better than 79%
89.7 better than 89%
1.13 better than 84%
59% of 258 duels better than 88%
38% of 40 situations right on the average
Inferno33
52% better than 44%
0.81 better than 80%
94.7 better than 95%
1.16 better than 83%
61% of 156 duels better than 89%
44% of 25 situations better than 67%
Ancient19
37% better than 10%
0.75 better than 60%
87.5 better than 84%
1.00 better than 45%
39% of 75 duels better than 3%
30% of 10 situations better than 29%
Anubis18
33% better than 6%
0.72 better than 44%
89.3 better than 86%
1.02 right on the average
45% of 89 duels better than 19%
33% of 6 situations better than 39%
Nuke10
50% -
0.84 -
91.4 -
1.13-
52% of 62 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iSKRLLX plays

Across 143 matches iSKRLLX averages K/R 0.78, ADR 90.8 and a rating of 1.10. Biggest strength: Utility hit rate at 46%, better than 98% of level 9 players. Most room to improve: Headshot rate at 35%, better than only 2% of level 9 players. Averages 17.3 kills per match with 35% headshots. The strongest map is Dust 2 with a 52% win rate in 58 matches. In 63 of 143 matches the rating was 1.10 or higher (44%), in 43 it was below 0.90. In 89 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. iSKRLLX loses the most ELO in match 3 of the day (−79 ELO, win rate 34%). Things go best on Dust 2 (+21 ELO, win rate 52%). Match no. 1 of the day goes best: 60% win rate, +15 ELO. Got weaker: K/R −0.04, Rating −0.08, ADR −4.1, Win rate −5 pp. Unchanged in recent months: Headshots at 35%, ELO at 1,818.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.