iNtears

Ukraine
On FACEIT since 2024 245 matches tracked 62 matches in 30 days
ELO ▲ 44
2,208
30-day peak: 2,208
Rank EU
#132,298
Ukraine #5,226 in Ukraine
Last updated:

How does iNtears play?

Rating 0.96 (from 219 matches) K/R 0.68 ADR 75.4 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 219 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 24% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 4%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 99%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 24x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 74.1, Headshots at 62%, Win rate at 48%
▼ Got worse
Rating −0.07, ELO −125

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −3 ELO
41 matches · 41% win rate
In match 2 of the day +49 ELO
55 matches · 40% win rate
Between 0:00 and 6:00 +23 ELO, win rate 44%
On Mondays +44 ELO, win rate 38%

iNtears loses the most ELO from match 5 of the day: −3 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Highest rating in a match: 1.91 · Nuke
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
43% better than 21%
0.64 better than 8%
72.0 better than 10%
0.93 better than 17%
44% of 149 duels better than 15%
22% of 23 situations better than 13%
Ancient44
55% better than 59%
0.73 better than 43%
79.5 better than 38%
1.03 right on the average
46% of 219 duels better than 21%
48% of 23 situations better than 73%
Anubis44
55% better than 59%
0.67 better than 18%
76.0 better than 23%
0.96 better than 25%
48% of 153 duels better than 30%
19% of 21 situations better than 10%
Mirage39
44% better than 24%
0.68 better than 24%
74.6 better than 22%
0.94 better than 23%
48% of 141 duels better than 34%
26% of 19 situations better than 19%
Inferno34
32% better than 4%
0.67 better than 23%
75.3 better than 23%
0.96 better than 27%
49% of 91 duels better than 33%
15% of 13 situations better than 7%
Nuke18
67% better than 85%
0.75 better than 46%
79.0 better than 33%
1.02 better than 37%
51% of 53 duels better than 42%
22% of 9 situations better than 12%
Cache16
69% -
0.65 -
69.7 -
0.95-
37% of 51 duels -
38% of 8 situations -
Vertigo4
0% -
0.57 -
76.0 -
0.70-
44% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iNtears plays

Across 245 matches iNtears averages K/R 0.68 and ADR 75.4; the rating across the 219 rated matches is 0.96. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 63% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 65 of 219 matches the rating was 1.10 or higher (30%), in 98 it was below 0.90. In 142 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. iNtears loses the most ELO from match 5 of the day (−3 ELO, win rate 41%). Things go best in match 3 of the day (+94 ELO, win rate 56%). Match no. 4 of the day goes best: 60% win rate, +3 ELO. Got weaker: Rating −0.07, ELO −125. Unchanged in recent months: K/R at 0.67, ADR at 74.1, Headshots at 62%, Win rate at 48%. Last 30 days: 62 matches, win rate 48%, net ELO +127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.