iNERS

Kazakhstan
On FACEIT since 2016 259 matches tracked 48 matches in 30 days
ELO ▲ 119
3,014
30-day peak: 3,014
Rank EU ▲ 1,675 places
#7,792
Kazakhstan #256 in Kazakhstan
30 days · prev. #9,467 · best #7,643
Last updated:

How does iNERS play?

Rating 0.96 K/R 0.69 ADR 78.1 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 259 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

30% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 30%−12 pp · Ø 42% better than 9%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 0.95−0.10 · Ø 1.05 better than 10%
Pistol kills per match 3.3
Knife kills 2 in 259 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 12%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 26x 4K, 2 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +9 pp, ELO +253
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 78.2
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −196 ELO
82 matches · 40% win rate
On Anubis −116 ELO
45 matches · 47% win rate
Between 6:00 and 12:00 −169 ELO, win rate 42%
On Tuesdays −74 ELO, win rate 35%

iNERS loses the most ELO on Mirage: −196 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Cache
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
40% better than 5%
0.64 better than 6%
72.4 better than 8%
0.89 better than 4%
44% of 314 duels better than 8%
27% of 45 situations better than 17%
Dust 281
65% better than 84%
0.72 better than 32%
81.0 better than 45%
1.01 better than 28%
51% of 347 duels better than 41%
37% of 43 situations better than 42%
Anubis45
47% better than 23%
0.70 better than 24%
78.1 better than 30%
0.96 better than 18%
53% of 194 duels right on the average
13% of 23 situations better than 4%
Nuke20
50% better than 26%
0.66 better than 7%
74.0 better than 12%
0.90 better than 4%
52% of 86 duels better than 43%
31% of 13 situations better than 27%
Inferno13
62% -
0.73 -
86.0 -
1.04-
39% of 56 duels -
33% of 9 situations -
Cache11
73% -
0.79 -
90.8 -
1.12-
53% of 47 duels -
33% of 6 situations -
Ancient7
14% -
0.78 -
86.3 -
1.03-
57% of 21 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iNERS plays

Across 259 matches iNERS averages K/R 0.69, ADR 78.1 and a rating of 0.96. Most room to improve: Clutch 1v1 won at 30%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 14.7 kills per match with 55% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 80 of 259 matches the rating was 1.10 or higher (31%), in 115 it was below 0.90. In 180 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. iNERS loses the most ELO on Mirage (−196 ELO, win rate 40%). Things go best on Nuke (+90 ELO, win rate 50%). From match no. 5 of the day on, things go best: 63% win rate, +62 ELO. Improved over the last three months: Win rate +9 pp, ELO +253. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 78.2. Last 30 days: 48 matches, win rate 52%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.