iMk

Japan
On FACEIT since 2022 119 matches tracked 44 matches in 30 days
ELO ▲ 54
2,215
30-day peak: 2,300
Rank EU
#129,439
Japan #3,603 in Japan
Last updated:

How does iMk play?

Rating 1.12 K/R 0.80 ADR 82.2 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 119 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 45%+34 pp · Ø 11% better than 99%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.3%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 77%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 18x 4K, 1 ace in 79 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 1.2−3.0 · Ø 4.2 better than 1%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.12, ADR −9.5, Headshots −2 pp, Win rate −7 pp, ELO −56

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.94. Last 3 months: 0.76 (at the start 0.87). Just above the average (0.74).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
32 matches · 38% win rate
On Ancient −26 ELO
21 matches · 48% win rate
Between 0:00 and 6:00 −82 ELO, win rate 42%
On Sundays −23 ELO, win rate 33%

iMk loses the most ELO on Mirage: −53 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.35 · Anubis

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
38% better than 10%
0.72 better than 42%
75.6 better than 26%
0.98 better than 35%
53% of 173 duels better than 64%
22% of 18 situations better than 12%
Dust 231
55% better than 63%
0.88 better than 94%
91.8 better than 91%
1.26 better than 95%
61% of 213 duels better than 92%
44% of 25 situations better than 69%
Ancient21
48% better than 40%
0.83 better than 85%
84.9 better than 68%
1.17 better than 89%
53% of 107 duels better than 60%
36% of 11 situations better than 45%
Anubis18
61% better than 82%
0.74 right on the average
78.6 better than 36%
1.02 better than 46%
47% of 121 duels better than 25%
29% of 14 situations better than 29%
Inferno7
43% -
0.78 -
68.7 -
1.13-
39% of 36 duels -
50% of 6 situations -
Nuke6
50% -
0.92 -
87.9 -
1.30-
57% of 37 duels -
43% of 7 situations -
Cache4
25% -
0.72 -
82.5 -
1.01-
33% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iMk plays

Across 119 matches iMk averages K/R 0.80, ADR 82.2 and a rating of 1.12. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 39% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 55 of 119 matches the rating was 1.10 or higher (46%), in 35 it was below 0.90. In 79 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.30. iMk loses the most ELO on Mirage (−53 ELO, win rate 38%). Got weaker: K/R −0.11, Rating −0.12, ADR −9.5, Headshots −2 pp, Win rate −7 pp, ELO −56. Last 30 days: 44 matches, win rate 50%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.