iMMeRsion--

Kazakhstan
On FACEIT since 2014 179 matches tracked 74 matches in 30 days
ELO ▼ 240
2,373
30-day peak: 2,613
Rank EU
#79,448
Kazakhstan #2,845 in Kazakhstan
Last updated:

How does iMMeRsion-- play?

Rating 0.96 K/R 0.71 ADR 79.1 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 179 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 2.3
Knife kills 1 in 179 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 30x 4K, 4 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 88%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether iMMeRsion-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 176 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.69
JunJulAugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −96 ELO
33 matches · 36% win rate
In match 2 of the day −68 ELO
28 matches · 43% win rate
On Sundays +23 ELO, win rate 41%

iMMeRsion-- loses the most ELO on Anubis: −96 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.54 · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
56% better than 67%
0.73 better than 44%
81.8 better than 53%
0.99 better than 34%
47% of 312 duels better than 25%
43% of 28 situations better than 66%
Anubis33
36% better than 6%
0.68 better than 17%
77.0 better than 24%
0.91 better than 10%
47% of 158 duels better than 21%
25% of 8 situations better than 21%
Ancient24
50% better than 41%
0.66 better than 11%
74.6 better than 15%
0.89 better than 8%
41% of 105 duels better than 5%
22% of 9 situations better than 15%
Inferno19
58% better than 62%
0.72 better than 34%
78.5 better than 32%
1.00 better than 25%
49% of 85 duels better than 27%
29% of 7 situations better than 28%
Dust 218
56% better than 66%
0.74 right on the average
78.9 better than 38%
1.01 better than 39%
49% of 78 duels better than 34%
43% of 7 situations better than 66%
Cache17
59% -
0.71 -
79.5 -
0.96-
51% of 79 duels -
57% of 7 situations -
Nuke6
67% -
0.77 -
83.5 -
1.08-
60% of 30 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iMMeRsion-- plays

Across 179 matches iMMeRsion-- averages K/R 0.71, ADR 79.1 and a rating of 0.96. Biggest strength: Utility hit rate at 42%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 51% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 52 of 179 matches the rating was 1.10 or higher (29%), in 82 it was below 0.90. In 176 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. iMMeRsion-- loses the most ELO on Anubis (−96 ELO, win rate 36%). Things go best on Ancient (+23 ELO, win rate 50%). Match no. 1 of the day goes best: 58% win rate, −67 ELO. Last 30 days: 74 matches, win rate 41%, net ELO −134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.