iLOVEGORCiCh

Russia
On FACEIT since 2024 277 matches tracked 114 matches in 30 days
ELO ▼ 194
2,069
30-day peak: 2,586
Rank EU
#198,202
Russia #51,594 in Russia
Last updated:
Next update possible in 56m 12s

How does iLOVEGORCiCh play?

Rating 1.02 K/R 0.74 ADR 81.1 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 277 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 30%+18 pp · Ø 12% better than 96%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 3.4
Zeus kills2 in 277 matches
Knife kills 13 in 277 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so just above the average (13.4%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 36x 4K, 6 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +184
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 81.8, Win rate at 44%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −120 ELO
42 matches · 31% win rate
In match 1 of the day −112 ELO
46 matches · 33% win rate
Between 12:00 and 18:00 −120 ELO, win rate 35%
On Wednesdays ±0 ELO, win rate 35%

iLOVEGORCiCh loses the most ELO on Ancient: −120 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Mirage
  2. Most kills in a match: 46 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
45% better than 28%
0.75 better than 57%
80.7 better than 51%
1.02 better than 46%
57% of 449 duels better than 79%
39% of 36 situations better than 53%
Anubis54
44% better than 25%
0.78 better than 72%
83.0 better than 64%
1.10 better than 74%
49% of 331 duels better than 36%
32% of 37 situations better than 34%
Mirage43
56% better than 69%
0.72 better than 41%
73.2 better than 15%
1.03 right on the average
51% of 185 duels right on the average
45% of 33 situations better than 72%
Ancient42
31% better than 2%
0.71 better than 33%
82.7 better than 58%
0.94 better than 22%
47% of 210 duels better than 26%
27% of 30 situations better than 25%
Nuke31
42% better than 15%
0.76 right on the average
85.2 better than 63%
0.99 better than 31%
51% of 180 duels better than 39%
20% of 15 situations better than 12%
Cache17
47% -
0.78 -
88.4 -
1.07-
54% of 83 duels -
31% of 16 situations -
Inferno12
42% -
0.68 -
77.1 -
0.94-
40% of 62 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iLOVEGORCiCh plays

Across 277 matches iLOVEGORCiCh averages K/R 0.74, ADR 81.1 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Mirage with a 56% win rate in 43 matches. In 113 of 277 matches the rating was 1.10 or higher (41%), in 110 it was below 0.90. In 177 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: September 2026 at 1.08. iLOVEGORCiCh loses the most ELO on Ancient (−120 ELO, win rate 31%). Things go best in match 3 of the day (−25 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, −25 ELO. Improved over the last three months: ELO +184. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 81.8, Win rate at 44%. Last 30 days: 114 matches, win rate 45%, net ELO −194.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.