iLLEb

Netherlands
On FACEIT since 2013 261 matches tracked 74 matches in 30 days
ELO ▲ 261
2,250
30-day peak: 2,250
Rank EU
#116,338
Netherlands #640 in Netherlands
Last updated:

How does iLLEb play?

Rating 1.03 K/R 0.72 ADR 78.6 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 261 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.3
Knife kills 2 in 261 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 29x 4K, 2 aces in 183 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 95%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +183
= Stayed the same
ADR at 77.9, Win rate at 50%
▼ Got worse
K/R −0.05, Rating −0.09

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −169 ELO
80 matches · 45% win rate
On Ancient −96 ELO
51 matches · 43% win rate
On Saturdays +11 ELO, win rate 39%

iLLEb loses the most ELO in match 1 of the day: −169 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Cache
  2. Most kills in a match: 33 · Cache
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
48% better than 36%
0.66 better than 13%
74.1 better than 15%
0.96 better than 21%
48% of 174 duels better than 30%
52% of 29 situations better than 87%
Ancient51
43% better than 21%
0.74 better than 45%
83.0 better than 57%
1.02 better than 44%
53% of 203 duels better than 58%
56% of 43 situations better than 89%
Anubis47
60% better than 76%
0.74 better than 46%
79.5 better than 40%
1.05 better than 52%
49% of 188 duels better than 32%
45% of 40 situations better than 71%
Mirage36
56% better than 67%
0.74 right on the average
77.9 better than 34%
1.07 better than 61%
53% of 136 duels better than 60%
42% of 26 situations better than 63%
Nuke30
53% better than 41%
0.73 better than 36%
78.6 better than 31%
1.02 better than 39%
42% of 100 duels better than 7%
28% of 18 situations better than 19%
Inferno28
50% better than 35%
0.76 right on the average
80.1 better than 37%
1.06 better than 46%
54% of 99 duels right on the average
23% of 22 situations better than 15%
Cache13
38% -
0.71 -
75.0 -
1.00-
42% of 52 duels -
44% of 16 situations -
Vertigo4
25% -
0.70 -
79.4 -
1.05-
47% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iLLEb plays

Across 261 matches iLLEb averages K/R 0.72, ADR 78.6 and a rating of 1.03. Biggest strength: Utility damage per round at 6.7, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Anubis with a 60% win rate in 47 matches. In 101 of 261 matches the rating was 1.10 or higher (39%), in 93 it was below 0.90. In 183 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: July 2026 at 1.09. iLLEb loses the most ELO in match 1 of the day (−169 ELO, win rate 45%). Things go best on Anubis (+151 ELO, win rate 60%). Match no. 4 of the day goes best: 63% win rate, +112 ELO. Improved over the last three months: Headshots +3 pp, ELO +183. Got weaker: K/R −0.05, Rating −0.09. Unchanged in recent months: ADR at 77.9, Win rate at 50%. Last 30 days: 74 matches, win rate 58%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.