iKatX

PS
134 matches tracked 20 matches in 30 days
Last updated:

How does iKatX play?

Rating 0.88 (from 31 matches) K/R 0.74 ADR 83.2 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 6
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 31 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 32%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3 pp better than 86%
Opening duels won 54%+4 pp better than 86%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 15%−7 pp better than 16%
Clutch kills per match 1.4−0.3 better than 31%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−3 pp better than 34%
AWP share of kills 21%+10 pp better than 87%
K/D 0.99+0.01 better than 58%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.9 pp better than 74%
Rounds with 3K 4.3%+0.5 pp better than 74%
MVPs per match 1.9−0.3 better than 21%
4Ks and aces 8x 4K, 2 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 21%
Utility damage per round 3.6−0.5 better than 43%
Enemies flashed per round 0.36+0.10 better than 75%
Rounds with a death 75%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
K/R +0.05, ADR +6.5, Headshots +7 pp, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −519

Aug to Sep 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.66
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.75 (at the start 0.70).

Patterns

From the last 134 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −26 ELO
39 matches · 31% wins
In match 1 of the day +27 ELO
57 matches · 33% wins
Between 12:00 and 18:00 −18 ELO, win rate 31%
On Tuesdays ±0 ELO, win rate 35%

iKatX loses the most ELO in match 2 of the day: −26 ELO, 31% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.40 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 43 · Cache

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
34% better than 9%
0.70 better than 46%
81.5 better than 68%
0.83-
49% of 144 duels level
42% of 12 situations better than 63%
Dust 234
47% better than 38%
0.79 better than 84%
86.5 better than 84%
0.97-
49% of 72 duels better than 46%
13% of 8 situations better than 4%
Ancient19
47% better than 40%
0.69 better than 36%
76.3 better than 32%
0.87-
56% of 59 duels better than 82%
43% of 7 situations better than 65%
Anubis15
40% better than 13%
0.74 better than 59%
80.5 better than 55%
-
53% of 40 duels better than 65%
75% of 4 situations better than 99%
Inferno11
36% -
0.80 -
94.5 -
0.86-
63% of 40 duels -
70% of 10 situations -
Cache10
40% -
0.75 -
85.2 -
0.80-
55% of 44 duels -
0% of 5 situations -
Nuke6
17% -
0.85 -
85.6 -
0.98-
70% of 33 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iKatX plays

Across 134 matches iKatX averages K/R 0.74 and ADR 83.2; the rating across the 31 rated matches is 0.88. Biggest strength: Opening duels won at 54%. That is better than 86% of players on level 6. Most room to improve: Rating at 0.88. That is better than only 11% of players on level 6. On average 16.1 kills per match, 42% of them headshots. The strongest map is Dust 2 with a 47% win rate in 34 matches. In 7 of 31 matches the rating was 1.10 or higher (23%), in 17 it was below 0.90. In 75 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 0.88. iKatX loses the most ELO in match 2 of the day (−26 ELO, win rate 31%). Things go best in match 3 of the day (+57 ELO, win rate 70%). Improved over the last three months: K/R +0.05, ADR +6.5, Headshots +7 pp, Win rate +7 pp. Got weaker: ELO −519. Last 30 days: 20 matches, win rate 40%, ELO balance +5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.