iHorrible

Turkey
On FACEIT since 2018 281 matches tracked 77 matches in 30 days
ELO ▲ 223
3,409
30-day peak: 3,409
Rank EU ▲ 757 places
#1,604
Turkey #43 in Turkey
30 days · prev. #2,361 · best #1,543
Last updated:

How does iHorrible play?

Rating 1.08 K/R 0.78 ADR 83.3 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 281 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (53%).

Headshot rate 65%+12 pp · Ø 53% better than 98%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 3.3
Knife kills 5 in 281 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 59%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 39x 4K, 4 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 38%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +497
= Stayed the same
Win rate at 57%
▼ Got worse
K/R −0.08, Rating −0.12, ADR −6.8, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.75 (at the start 0.83). Right on the average (0.75).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −59 ELO
21 matches · 48% win rate
In match 4 of the day +31 ELO
39 matches · 51% win rate
On Mondays −59 ELO, win rate 46%

iHorrible loses the most ELO on Inferno: −59 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 3.04 · Dust 2

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
64% better than 82%
0.80 better than 69%
84.5 better than 62%
1.14 better than 70%
49% of 414 duels better than 30%
48% of 44 situations better than 73%
Mirage81
53% better than 42%
0.74 better than 39%
80.9 better than 43%
1.02 better than 34%
48% of 438 duels better than 23%
27% of 45 situations better than 17%
Anubis65
57% better than 57%
0.82 better than 78%
86.1 better than 72%
1.12 better than 68%
56% of 351 duels better than 70%
17% of 30 situations better than 7%
Inferno21
48% better than 11%
0.77 better than 45%
84.5 better than 49%
1.08 better than 38%
50% of 110 duels better than 20%
36% of 11 situations better than 43%
Cache17
53% better than 34%
0.77 better than 41%
83.0 better than 38%
1.04 better than 27%
51% of 94 duels better than 27%
33% of 6 situations better than 36%
Nuke3
0% -
0.51 -
62.7 -
0.64-
42% of 12 duels -
-
Overpass3
67% -
0.84 -
88.7 -
1.10-
45% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iHorrible plays

Across 281 matches iHorrible averages K/R 0.78, ADR 83.3 and a rating of 1.08. Biggest strength: Headshot rate at 65%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 65% headshots. The strongest map is Dust 2 with a 64% win rate in 87 matches. In 124 of 281 matches the rating was 1.10 or higher (44%), in 97 it was below 0.90. In 185 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: June 2026 at 1.26. iHorrible loses the most ELO on Inferno (−59 ELO, win rate 48%). Things go best on Dust 2 (+367 ELO, win rate 64%). From match no. 5 of the day on, things go best: 62% win rate, +85 ELO. Improved over the last three months: ELO +497. Got weaker: K/R −0.08, Rating −0.12, ADR −6.8, Headshots −3 pp. Unchanged in recent months: Win rate at 57%. Last 30 days: 77 matches, win rate 57%, net ELO +284.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.