iHR-

South Georgia & South Sandwich Islands
On FACEIT since 2020 54 matches tracked 32 matches in 30 days
ELO ▲ 2
2,350
30-day peak: 2,397
Rank EU
#86,035
South Georgia & South Sandwich Islands #36 in South Georgia & South Sandwich Islands
Last updated:
Next update possible in 1h 1m

How does iHR- play?

Rating 1.35 K/R 0.94 ADR 97.3 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 54 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 41% good 1.10 to 1.29 20% normal 0.90 to 1.09 13% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 74%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.40+0.37 · Ø 1.03 better than 99%
Pistol kills per match 3.2
Knife kills 1 in 54 matches

Impact

Average
Damage and big rounds

3.3 MVPs per match and so well above the average (2.4).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 13%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 3.3+0.9 · Ø 2.4 better than 99%
4Ks and aces 11x 4K, 4 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 6%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +474
= Stayed the same
Win rate at 66%
▼ Got worse
K/R −0.16, Rating −0.18, ADR −12.8, Headshots −8 pp

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Last 3 months: 0.87 (at the start 1.03). Well above the average (0.74).

Patterns

From the last 54 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +22 ELO, win rate 60%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.20 · Dust 2
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
68% better than 94%
0.95 better than 98%
98.6 better than 98%
1.38 better than 99%
66% of 95 duels better than 99%
56% of 9 situations better than 90%
Dust 213
62% -
0.88 -
95.0 -
1.25-
48% of 67 duels -
0% of 5 situations -
Ancient7
100% -
0.87 -
87.9 -
1.23-
56% of 34 duels -
50% of 2 situations -
Anubis6
50% -
1.05 -
108.5 -
1.52-
67% of 30 duels -
67% of 3 situations -
Cache4
75% -
1.01 -
99.9 -
1.49-
76% of 17 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iHR- plays

Across 54 matches iHR- averages K/R 0.94, ADR 97.3 and a rating of 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 20.2 kills per match with 51% headshots. The strongest map is Mirage with a 68% win rate in 19 matches. In 39 of 54 matches the rating was 1.10 or higher (72%), in 8 it was below 0.90. In 32 matches with detailed stats: 11 4Ks and 4 aces. Improved over the last three months: ELO +474. Got weaker: K/R −0.16, Rating −0.18, ADR −12.8, Headshots −8 pp. Unchanged in recent months: Win rate at 66%. Last 30 days: 32 matches, win rate 66%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.