iGhostSK

Slovakia
73 matches tracked 35 matches in 30 days
Last updated:

How does iGhostSK play?

Rating 0.97 K/R 0.69 ADR 76.4 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 73 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 7% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.97−0.03 · Ø 1.00 better than 37%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 34%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 7x 4K, 2 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 80%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether iGhostSK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 58 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.69
JulAugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
20 matches · 35% win rate

iGhostSK loses the most ELO in match 2 of the day: ±0 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Highest rating in a match: 1.88 · Inferno
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient16
50% better than 43%
0.73 right on the average
76.0 better than 23%
1.01 better than 48%
53% of 60 duels better than 62%
45% of 11 situations better than 67%
Mirage14
21% -
0.66 -
73.2 -
0.89-
35% of 52 duels -
33% of 9 situations -
Dust 212
67% -
0.81 -
85.4 -
1.13-
44% of 36 duels -
43% of 7 situations -
Anubis9
33% -
0.60 -
70.6 -
0.83-
38% of 26 duels -
14% of 7 situations -
Cache8
75% -
0.68 -
77.7 -
0.98-
54% of 24 duels -
50% of 4 situations -
Inferno7
43% -
0.68 -
76.1 -
1.05-
41% of 17 duels -
33% of 6 situations -
Nuke5
40% -
0.62 -
74.2 -
0.83-
30% of 10 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iGhostSK plays

Across 73 matches iGhostSK averages K/R 0.69, ADR 76.4 and a rating of 0.97. Biggest strength: Utility damage per round at 5.4, better than 80% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 4% of level 9 players. Averages 15.9 kills per match with 44% headshots. The strongest map is Dust 2 with a 67% win rate in 12 matches. In 24 of 73 matches the rating was 1.10 or higher (33%), in 30 it was below 0.90. In 57 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. iGhostSK loses the most ELO in match 2 of the day (±0 ELO, win rate 35%). Match no. 1 of the day goes best: 50% win rate, +11 ELO. Last 30 days: 35 matches, win rate 46%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.