iE7DvFUgHR

Russia
On FACEIT since 2023 244 matches tracked 52 matches in 30 days
ELO ▼ 111
2,342
30-day peak: 2,470
Rank EU
#87,827
Russia #24,827 in Russia
Last updated:

How does iE7DvFUgHR play?

Rating 1.03 K/R 0.77 ADR 82.9 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 244 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 3.3
Knife kills 6 in 244 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 51x 4K, 5 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.03, ADR at 83.3, Headshots at 57%, ELO at 2,470
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
86 matches · 43% win rate
In match 2 of the day −26 ELO
56 matches · 38% win rate
On Wednesdays −25 ELO, win rate 39%

iE7DvFUgHR loses the most ELO on Mirage: −51 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.24 · Anubis
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
43% better than 18%
0.75 better than 53%
83.2 better than 60%
1.00 better than 38%
53% of 518 duels better than 60%
28% of 29 situations better than 20%
Dust 276
54% better than 59%
0.78 better than 68%
82.6 better than 57%
1.06 better than 57%
52% of 376 duels right on the average
47% of 43 situations better than 77%
Ancient25
32% better than 4%
0.76 better than 56%
80.6 better than 43%
0.99 better than 33%
51% of 127 duels better than 46%
36% of 11 situations better than 45%
Anubis23
48% better than 37%
0.82 better than 83%
89.9 better than 88%
1.11 better than 74%
56% of 138 duels better than 72%
47% of 15 situations better than 75%
Nuke14
43% -
0.78 -
78.8 -
1.05-
52% of 65 duels -
71% of 7 situations -
Inferno11
55% -
0.67 -
74.0 -
0.88-
39% of 49 duels -
40% of 5 situations -
Cache6
50% -
0.91 -
91.9 -
1.24-
63% of 27 duels -
0% of 3 situations -
Vertigo3
67% -
0.67 -
78.0 -
0.84-
62% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iE7DvFUgHR plays

Across 244 matches iE7DvFUgHR averages K/R 0.77, ADR 82.9 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 57% headshots. The strongest map is Inferno with a 55% win rate in 11 matches. In 94 of 244 matches the rating was 1.10 or higher (39%), in 96 it was below 0.90. In 184 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: September 2026 at 1.05. iE7DvFUgHR loses the most ELO on Mirage (−51 ELO, win rate 43%). Things go best on Dust 2 (+8 ELO, win rate 54%). From match no. 5 of the day on, things go best: 60% win rate. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.03, ADR at 83.3, Headshots at 57%, ELO at 2,470. Last 30 days: 52 matches, win rate 44%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.