iDon

Germany
On FACEIT since 2014 152 matches tracked 25 matches in 30 days
Last updated:

How does iDon play?

Rating 0.97 K/R 0.66 ADR 74.7 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 152 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average.
Clutcher
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 56%+5 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

3.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 3.3+1.6 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.9
Knife kills 2 in 152 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 4%
MVPs per match 1.9−0.5 · Ø 2.4 better than 8%
4Ks and aces 12x 4K, 4 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 48%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, ADR at 74.3, Headshots at 47%
▼ Got worse
Rating −0.05, Win rate −23 pp, ELO −292

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
46 matches · 61% win rate
In match 3 of the day −4 ELO
25 matches · 36% win rate
On Mondays +1 ELO, win rate 40%

iDon loses the most ELO on Mirage: −29 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
37% better than 8%
0.70 better than 29%
85.4 better than 70%
1.03 better than 46%
63% of 152 duels better than 94%
33% of 40 situations better than 37%
Mirage46
61% better than 83%
0.61 better than 4%
67.7 better than 3%
0.93 better than 16%
53% of 109 duels better than 60%
32% of 44 situations better than 32%
Inferno28
43% better than 15%
0.66 better than 15%
71.9 better than 9%
0.96 better than 20%
55% of 42 duels better than 64%
39% of 31 situations better than 56%
Nuke19
47% better than 26%
0.73 better than 35%
75.9 better than 19%
1.03 better than 40%
56% of 52 duels better than 67%
37% of 27 situations better than 42%
Cache13
23% -
0.63 -
67.3 -
0.87-
42% of 26 duels -
53% of 17 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iDon plays

Across 152 matches iDon averages K/R 0.66, ADR 74.7 and a rating of 0.97. Biggest strength: Deaths per round at just 66% (lower is better), better than 95% of level 10 · all ELO ranges players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · all ELO ranges players. Averages 15.3 kills per match with 48% headshots. The strongest map is Mirage with a 61% win rate in 46 matches. In 48 of 152 matches the rating was 1.10 or higher (32%), in 68 it was below 0.90. In 125 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: October 2026 at 1.25. iDon loses the most ELO on Mirage (−29 ELO, win rate 61%). Things go best on Inferno (+30 ELO, win rate 43%). From match no. 5 of the day on, things go best: 52% win rate, −59 ELO. Got weaker: Rating −0.05, Win rate −23 pp, ELO −292. Unchanged in recent months: K/R at 0.66, ADR at 74.3, Headshots at 47%. Last 30 days: 25 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.