iDin

IR
44 matches tracked 44 matches in 30 days
Last updated:

How does iDin play?

Rating 1.01 K/R 0.72 ADR 79.7 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 44 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 3 average. More 1v1 and 1v2 wins than the level 3 average.
Multi-killsClutcher
better than most on level 3 about average weaker than most
Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (48%).

Rounds with first kill 8%−1 pp · Ø 9% better than 29%
Opening duels won 57%+9 pp · Ø 48% better than 98%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−2 pp · Ø 37% better than 37%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 70%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly above the average (0.93).

Headshot rate 43%+2 pp · Ø 41% better than 61%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.00+0.07 · Ø 0.93 better than 84%
Pistol kills per match 2.0
Knife kills 3 in 44 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so just above the average (3.5%).

2K rounds 11.9%−0.5 pp · Ø 12.4% better than 42%
3K rounds 3.6%+0.1 pp · Ø 3.5% better than 65%
MVPs per match 2.00.0 · Ø 2.0 right on the average
4Ks and aces 12x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 22%−12 pp · Ø 34% better than 2%
Utility damage per round 2.8−0.9 · Ø 3.7 better than 31%
Enemies flashed per round 0.31+0.09 · Ø 0.22 better than 71%
Deaths per round 72%−2 pp · Ø 74% better than 77%

Patterns

From the last 44 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −7 ELO
24 matches · 46% win rate

iDin loses the most ELO from match 5 of the day: −7 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.41 · Inferno

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
50% right on the average
0.74 better than 80%
80.4 better than 72%
1.04 better than 83%
61% of 51 duels better than 98%
36% of 11 situations better than 46%
Nuke9
56% -
0.69 -
78.7 -
0.95-
59% of 29 duels -
0% of 5 situations -
Anubis6
83% -
0.89 -
93.3 -
1.27-
45% of 20 duels -
29% of 7 situations -
Ancient4
25% -
0.63 -
74.6 -
0.88-
45% of 11 duels -
67% of 3 situations -
Mirage4
25% -
0.55 -
62.9 -
0.71-
71% of 14 duels -
33% of 3 situations -
Inferno3
67% -
0.70 -
78.8 -
1.04-
50% of 6 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iDin plays

Across 44 matches iDin averages K/R 0.72, ADR 79.7 and a rating of 1.01. Biggest strength: Opening duels won at 57%, better than 98% of level 3 players. Most room to improve: Utility hit rate at 22%, better than only 2% of level 3 players. Averages 15.6 kills per match with 43% headshots. In 16 of 44 matches the rating was 1.10 or higher (36%), in 21 it was below 0.90. In 44 matches with detailed stats: 12 4Ks and 1 ace. iDin loses the most ELO from match 5 of the day (−7 ELO, win rate 46%). Last 30 days: 44 matches, win rate 52%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.