iDarknesss

Russia
On FACEIT since 2020 73 matches tracked 51 matches in 30 days
ELO ▲ 99
2,382
30-day peak: 2,382
Rank EU
#77,670
Russia #22,091 in Russia
Last updated:

How does iDarknesss play?

Rating 1.07 K/R 0.77 ADR 83.5 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 73 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 69%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 10x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +16 pp, ELO +142
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.08, Rating −0.05, ADR −12.7

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
28 matches · 46% win rate
In match 1 of the day −55 ELO
23 matches · 48% win rate

iDarknesss loses the most ELO on Mirage: −60 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.01 · Anubis
  3. Most kills in a match: 52 · Mirage

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
46% better than 27%
0.77 better than 62%
84.4 better than 66%
1.07 better than 60%
45% of 128 duels better than 17%
32% of 19 situations better than 32%
Dust 215
67% better than 92%
0.75 right on the average
77.1 better than 30%
1.05 better than 53%
45% of 77 duels better than 18%
43% of 7 situations better than 65%
Ancient11
45% -
0.74 -
80.4 -
0.99-
48% of 56 duels -
11% of 9 situations -
Anubis9
78% -
0.85 -
92.5 -
1.21-
63% of 48 duels -
0% of 4 situations -
Cache5
80% -
0.74 -
85.1 -
1.04-
67% of 21 duels -
25% of 4 situations -
Inferno3
33% -
0.76 -
89.8 -
1.01-
42% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How iDarknesss plays

Across 73 matches iDarknesss averages K/R 0.77, ADR 83.5 and a rating of 1.07. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 55% headshots. The strongest map is Dust 2 with a 67% win rate in 15 matches. In 33 of 73 matches the rating was 1.10 or higher (45%), in 24 it was below 0.90. In 51 matches with detailed stats: 10 4Ks and 0 aces. iDarknesss loses the most ELO on Mirage (−60 ELO, win rate 46%). Improved over the last three months: Win rate +16 pp, ELO +142. Got weaker: K/R −0.08, Rating −0.05, ADR −12.7. Unchanged in recent months: Headshots at 55%. Last 30 days: 51 matches, win rate 61%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.