iCHera

Belarus
142 matches tracked
Last updated:

How does iCHera play?

Rating 0.96 K/R 0.68 ADR 75.3 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 142 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 1.9
Knife kills 2 in 142 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 18%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 6x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.27).

Utility hit rate 43%+7 pp · Ø 36% better than 94%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 6%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.68, Win rate at 52%, ELO at 1,602
▼ Got worse
Rating −0.05, ADR −8.7

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −57 ELO
27 matches · 48% win rate
In match 3 of the day −57 ELO
23 matches · 26% win rate
On Sundays −27 ELO, win rate 39%

iCHera loses the most ELO on Anubis: −57 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.21 · Dust 2
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
50% right on the average
0.66 better than 18%
72.9 better than 17%
0.94 better than 25%
49% of 159 duels better than 41%
19% of 32 situations better than 8%
Dust 234
47% better than 36%
0.75 better than 62%
79.5 right on the average
1.02 better than 53%
45% of 135 duels better than 23%
52% of 23 situations better than 84%
Ancient27
59% better than 78%
0.66 better than 16%
74.6 better than 18%
0.92 better than 18%
49% of 135 duels better than 41%
33% of 15 situations better than 37%
Anubis27
48% better than 45%
0.64 better than 13%
72.3 better than 14%
0.92 better than 20%
52% of 122 duels better than 59%
46% of 13 situations better than 73%
Nuke5
80% -
0.62 -
73.3 -
0.84-
47% of 17 duels -
0% of 1 situations -
Inferno3
67% -
0.97 -
98.5 -
1.42-
67% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iCHera plays

Across 142 matches iCHera averages K/R 0.68, ADR 75.3 and a rating of 0.96. Biggest strength: Utility hit rate at 43%, better than 94% of level 8 players. Most room to improve: Headshot rate at 43%, better than only 24% of level 8 players. Averages 15.4 kills per match with 43% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 38 of 142 matches the rating was 1.10 or higher (27%), in 61 it was below 0.90. In 119 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. iCHera loses the most ELO on Anubis (−57 ELO, win rate 48%). Things go best in match 1 of the day (+95 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +95 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Rating −0.05, ADR −8.7. Unchanged in recent months: K/R at 0.68, Win rate at 52%, ELO at 1,602. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.