iBUYHACBAU

Russia
On FACEIT since 2021 248 matches tracked 87 matches in 30 days
ELO ▲ 63
2,375
30-day peak: 2,382
Rank EU
#79,282
Russia #22,562 in Russia
Last updated:

How does iBUYHACBAU play?

Rating 0.92 K/R 0.67 ADR 75.9 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 248 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.90−0.13 · Ø 1.03 better than 7%
Pistol kills per match 2.6
Knife kills 3 in 248 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 6%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 23x 4K, 1 ace in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 88%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 49%, ELO at 2,375
▼ Got worse
K/R −0.10, Rating −0.15, ADR −8.3, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.64 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −217 ELO
64 matches · 41% win rate
On Mirage −26 ELO
44 matches · 57% win rate
Between 12:00 and 18:00 −30 ELO, win rate 44%
On Sundays −79 ELO, win rate 44%

iBUYHACBAU loses the most ELO on Ancient: −217 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.56 · Ancient
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
47% better than 33%
0.67 better than 17%
72.4 better than 11%
0.94 better than 17%
47% of 260 duels better than 27%
25% of 36 situations better than 17%
Ancient64
41% better than 18%
0.70 better than 28%
81.4 better than 47%
0.97 better than 27%
48% of 271 duels better than 29%
26% of 38 situations better than 21%
Mirage44
57% better than 69%
0.71 better than 33%
79.0 better than 38%
0.97 better than 27%
41% of 160 duels better than 6%
37% of 27 situations better than 47%
Anubis23
61% better than 78%
0.64 better than 8%
73.2 better than 12%
0.89 better than 9%
51% of 85 duels better than 47%
30% of 10 situations better than 30%
Nuke19
58% better than 60%
0.57 better than 1%
69.5 better than 3%
0.75 better than 1%
40% of 68 duels better than 4%
36% of 11 situations better than 40%
Inferno16
38% better than 7%
0.52 better than 1%
66.1 better than 1%
0.70 better than 1%
36% of 56 duels better than 1%
42% of 12 situations better than 60%
Cache8
75% -
0.87 -
89.9 -
1.19-
75% of 40 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iBUYHACBAU plays

Across 248 matches iBUYHACBAU averages K/R 0.67, ADR 75.9 and a rating of 0.92. Biggest strength: Utility hit rate at 42%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.90, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 57% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 64 of 248 matches the rating was 1.10 or higher (26%), in 129 it was below 0.90. In 174 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. iBUYHACBAU loses the most ELO on Ancient (−217 ELO, win rate 41%). Things go best on Anubis (+26 ELO, win rate 61%). Match no. 3 of the day goes best: 64% win rate, −17 ELO. Got weaker: K/R −0.10, Rating −0.15, ADR −8.3, Headshots −2 pp. Unchanged in recent months: Win rate at 49%, ELO at 2,375. Last 30 days: 87 matches, win rate 49%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.