iAMLOPATA

Ukraine
224 matches tracked 50 matches in 30 days
Last updated:

How does iAMLOPATA play?

Rating 0.88 K/R 0.62 ADR 68.2 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 224 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 33%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 44%−7 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 77%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 39%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Weakness
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 7%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.88−0.15 · Ø 1.03 better than 12%
Pistol kills per match 2.1
Knife kills 12 in 224 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.4%).

2K rounds 10.4%−3.0 pp · Ø 13.4% better than 3%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 10%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 20x 4K, 0 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 81%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 81%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 43%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.62, ADR at 68.2, ELO at 1,529
▼ Got worse
Rating −0.05, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.62 (at the start 0.65). Well below the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −86 ELO
41 matches · 44% win rate
On Inferno −84 ELO
39 matches · 49% win rate
On Thursdays −118 ELO, win rate 40%

iAMLOPATA loses the most ELO in match 2 of the day: −86 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 2.20 · Anubis
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
62% better than 87%
0.67 better than 25%
72.1 better than 14%
0.97 better than 39%
50% of 258 duels right on the average
49% of 45 situations better than 78%
Inferno39
49% better than 43%
0.58 better than 5%
66.7 better than 6%
0.83 better than 6%
49% of 144 duels better than 43%
40% of 15 situations better than 56%
Ancient37
38% better than 12%
0.59 better than 3%
63.5 better than 1%
0.82 better than 4%
41% of 114 duels better than 10%
15% of 27 situations better than 5%
Dust 229
38% better than 12%
0.57 better than 1%
63.1 better than 1%
0.76 better than 1%
40% of 100 duels better than 6%
40% of 15 situations better than 53%
Anubis27
56% better than 73%
0.64 better than 18%
68.5 better than 6%
0.91 better than 26%
43% of 100 duels better than 17%
47% of 19 situations better than 78%
Cache13
62% -
0.67 -
74.0 -
0.94-
48% of 33 duels -
55% of 11 situations -
Nuke10
50% -
0.62 -
68.3 -
0.85-
42% of 36 duels -
46% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iAMLOPATA plays

Across 224 matches iAMLOPATA averages K/R 0.62, ADR 68.2 and a rating of 0.88. Biggest strength: Utility hit rate at 40%, better than 81% of level 7 players. Most room to improve: Damage per round (ADR) at 68.2, better than only 3% of level 7 players. Averages 13.7 kills per match with 36% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 46 of 224 matches the rating was 1.10 or higher (21%), in 123 it was below 0.90. In 201 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: June 2026 at 1.10. iAMLOPATA loses the most ELO in match 2 of the day (−86 ELO, win rate 44%). Things go best in match 3 of the day (+29 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +29 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.05, Win rate −9 pp. Unchanged in recent months: K/R at 0.62, ADR at 68.2, ELO at 1,529. Last 30 days: 50 matches, win rate 52%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.