i4ZDPZCT7M

Russia
On FACEIT since 2022 361 matches tracked 95 matches in 30 days
ELO ▲ 326
3,359
30-day peak: 3,359
Rank EU ▲ 763 places
#1,966
Russia #547 in Russia
30 days · prev. #2,729 · best #1,756
Last updated:

How does i4ZDPZCT7M play?

Rating 1.17 K/R 0.82 ADR 89.6 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 361 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 47%+5 pp · Ø 42% better than 86%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 2.8
Knife kills 7 in 361 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.5%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 84%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 73x 4K, 10 aces in 299 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 6.8+2.9 · Ø 3.9 better than 97%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 82%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.10, Rating +0.11, ADR +10.3, Headshots +3 pp, Win rate +5 pp, ELO +176
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.84 (at the start 0.74). Clearly above the average (0.75).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −189 ELO
72 matches · 46% win rate
In match 3 of the day −32 ELO
58 matches · 52% win rate
On Mondays −55 ELO, win rate 49%

i4ZDPZCT7M loses the most ELO in match 2 of the day: −189 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Dust 2
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 14 wins in a row · Inferno

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient114
63% better than 75%
0.83 better than 80%
89.4 better than 81%
1.19 better than 85%
56% of 505 duels better than 70%
45% of 66 situations better than 69%
Anubis88
53% better than 43%
0.80 better than 72%
87.7 better than 79%
1.13 better than 71%
57% of 370 duels better than 75%
44% of 52 situations better than 65%
Inferno55
75% better than 89%
0.86 better than 75%
94.8 better than 81%
1.26 better than 77%
59% of 264 duels better than 62%
55% of 31 situations better than 83%
Cache49
69% better than 80%
0.87 better than 83%
96.8 better than 89%
1.23 better than 80%
58% of 270 duels better than 67%
57% of 23 situations better than 84%
Mirage26
38% better than 3%
0.75 better than 44%
81.1 better than 44%
1.06 better than 47%
56% of 104 duels better than 70%
37% of 19 situations better than 43%
Nuke19
37% better than 4%
0.82 better than 72%
85.6 better than 64%
1.15 better than 70%
60% of 52 duels better than 80%
40% of 15 situations right on the average
Dust 210
40% -
0.69 -
79.2 -
0.98-
50% of 32 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How i4ZDPZCT7M plays

Across 361 matches i4ZDPZCT7M averages K/R 0.82, ADR 89.6 and a rating of 1.17. Biggest strength: Utility damage per round at 6.8, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 56% headshots. The strongest map is Inferno with a 75% win rate in 55 matches. In 199 of 361 matches the rating was 1.10 or higher (55%), in 89 it was below 0.90. In 299 matches with detailed stats: 73 4Ks and 10 aces. Best month by rating: August 2026 at 1.23. i4ZDPZCT7M loses the most ELO in match 2 of the day (−189 ELO, win rate 46%). Things go best in match 1 of the day (+166 ELO, win rate 66%). Match no. 4 of the day goes best: 70% win rate, +22 ELO. Improved over the last three months: K/R +0.10, Rating +0.11, ADR +10.3, Headshots +3 pp, Win rate +5 pp, ELO +176. Last 30 days: 95 matches, win rate 66%, net ELO +174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.