i26v6

Hungary
On FACEIT since 2018 170 matches tracked 58 matches in 30 days
Last updated:

How does i26v6 play?

Rating 0.98 K/R 0.72 ADR 80.6 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 3.7
Knife kills 1 in 170 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 18x 4K, 1 ace in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 94%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 85%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, Win rate +10 pp
= Stayed the same
K/R at 0.72, ADR at 80.2, ELO at 2,167
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
59 matches · 61% win rate
On Dust 2 −7 ELO
29 matches · 55% win rate
Between 12:00 and 18:00 −17 ELO, win rate 49%
On Mondays −19 ELO, win rate 45%

i26v6 loses the most ELO on Mirage: −22 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.99 · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
61% better than 86%
0.74 right on the average
81.1 better than 53%
1.03 right on the average
49% of 293 duels better than 38%
33% of 30 situations better than 35%
Dust 229
55% better than 62%
0.73 better than 46%
85.2 better than 74%
1.02 better than 46%
50% of 145 duels better than 43%
41% of 17 situations better than 60%
Anubis23
39% better than 13%
0.69 better than 27%
77.1 better than 31%
0.91 better than 12%
52% of 116 duels better than 54%
43% of 21 situations better than 63%
Inferno23
52% better than 41%
0.69 better than 20%
80.3 better than 41%
0.96 better than 19%
48% of 145 duels better than 24%
38% of 8 situations better than 44%
Ancient18
44% better than 24%
0.69 better than 25%
77.8 better than 31%
0.92 better than 17%
41% of 112 duels better than 6%
38% of 8 situations better than 54%
Cache8
75% -
0.76 -
89.7 -
1.05-
39% of 38 duels -
0% of 4 situations -
Nuke8
38% -
0.65 -
71.9 -
0.88-
42% of 38 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How i26v6 plays

Across 170 matches i26v6 averages K/R 0.72, ADR 80.6 and a rating of 0.98. Biggest strength: Utility damage per round at 6.6, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 56% headshots. The strongest map is Mirage with a 61% win rate in 59 matches. In 63 of 170 matches the rating was 1.10 or higher (37%), in 75 it was below 0.90. In 119 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. i26v6 loses the most ELO on Mirage (−22 ELO, win rate 61%). Things go best on Anubis (+55 ELO, win rate 39%). Match no. 3 of the day goes best: 68% win rate, −17 ELO. Improved over the last three months: Rating +0.07, Win rate +10 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72, ADR at 80.2, ELO at 2,167. Last 30 days: 58 matches, win rate 45%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.