i-smaiL
Name history of i-smaiL
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average25% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Strength1.17 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 15.9% of rounds and so well above the average (13.4%).
Utility and deaths
Average0.68 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: August 2026 with 0.85.
Rating, 1.00 is an average match
Best month: August 2026 with 1.19.
Damage per round (ADR)
Best month: July 2026 with 100.6.
Share of headshot kills
Best month: July 2026 with 56%.
Matches won (win rate)
Best month: August 2026 with 59%.
Best month: October 2026 with 2,053.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 48%.
Patterns
From the last 132 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
i-smaiL loses the most ELO in match 1 of the day: −26 ELO, 49% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Dust 2
- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 2.40 · Mirage
Maps in detail
from the last 132 matchesCompared with players on the same level who have at least 15 matches on the map.
How i-smaiL plays
Across 132 matches i-smaiL averages K/R 0.84, ADR 89.8 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 54% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 68 of 132 matches the rating was 1.10 or higher (52%), in 31 it was below 0.90. In 125 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: August 2026 at 1.19. i-smaiL loses the most ELO in match 1 of the day (−26 ELO, win rate 49%). Things go best in match 3 of the day (+98 ELO, win rate 86%). Match no. 3 of the day goes best: 86% win rate, +98 ELO. Last 30 days: 55 matches, win rate 56%, net ELO +50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.