i-smaiL

Turkey
On FACEIT since 2024 132 matches tracked 55 matches in 30 days
ELO ▲ 48
2,073
30-day peak: 2,073
Rank EU
#195,816
Turkey #5,542 in Turkey
Last updated:

How does i-smaiL play?

Rating 1.17 K/R 0.84 ADR 89.8 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 132 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.17+0.14 · Ø 1.03 better than 89%
Pistol kills per match 3.0
Knife kills 7 in 132 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.4%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 94%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 35x 4K, 3 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.68 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.68+0.39 · Ø 0.29 better than 99%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether i-smaiL is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 125 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.83
JulAugSepOct

Best month: August 2026 with 0.85.

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −26 ELO
37 matches · 49% win rate
On Anubis −11 ELO
23 matches · 35% win rate
Between 12:00 and 18:00 +68 ELO, win rate 48%
On Wednesdays +23 ELO, win rate 50%

i-smaiL loses the most ELO in match 1 of the day: −26 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.40 · Mirage

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
65% better than 90%
0.85 better than 90%
91.4 better than 90%
1.18 better than 89%
48% of 124 duels better than 33%
35% of 20 situations better than 42%
Mirage27
56% better than 69%
0.84 better than 88%
90.7 better than 89%
1.19 better than 90%
52% of 106 duels better than 56%
56% of 18 situations better than 92%
Anubis23
35% better than 7%
0.88 better than 95%
92.4 better than 93%
1.18 better than 90%
50% of 82 duels better than 41%
40% of 20 situations better than 54%
Inferno15
67% better than 90%
0.81 better than 76%
87.5 better than 72%
1.13 better than 71%
53% of 64 duels right on the average
50% of 6 situations better than 75%
Ancient10
40% -
0.75 -
79.6 -
1.05-
39% of 31 duels -
29% of 7 situations -
Cache10
70% -
0.78 -
87.6 -
1.10-
51% of 35 duels -
67% of 6 situations -
Nuke9
67% -
0.88 -
89.2 -
1.18-
45% of 38 duels -
13% of 8 situations -
Vertigo4
50% -
0.96 -
92.5 -
1.33-
44% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How i-smaiL plays

Across 132 matches i-smaiL averages K/R 0.84, ADR 89.8 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 54% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 68 of 132 matches the rating was 1.10 or higher (52%), in 31 it was below 0.90. In 125 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: August 2026 at 1.19. i-smaiL loses the most ELO in match 1 of the day (−26 ELO, win rate 49%). Things go best in match 3 of the day (+98 ELO, win rate 86%). Match no. 3 of the day goes best: 86% win rate, +98 ELO. Last 30 days: 55 matches, win rate 56%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.