i-nuts

Russia
On FACEIT since 2020 358 matches tracked 134 matches in 30 days
ELO ▲ 163
3,380
30-day peak: 3,383
Rank EU ▼ 159 places
#1,798
Russia #513 in Russia
30 days · prev. #1,639 · best #1,331
Last updated:

How does i-nuts play?

Rating 1.24 K/R 0.88 ADR 98.6 from 358 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 358 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 35% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (292 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.25+0.20 · Ø 1.05 better than 89%
Pistol kills per match 3.2
Knife kills 2 in 358 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.2%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 87%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 96%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 86x 4K, 7 aces in 292 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.32).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 5.5+1.6 · Ø 3.9 better than 89%
Enemies flashed per round 0.50+0.18 · Ø 0.32 better than 90%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp, ELO +156
= Stayed the same
Rating at 1.23, Headshots at 50%
▼ Got worse
K/R −0.05, ADR −7.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.87 (at the start 0.92). Well above the average (0.74).

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −135 ELO
148 matches · 53% win rate
On Anubis −84 ELO
26 matches · 46% win rate
Between 12:00 and 18:00 −128 ELO, win rate 52%
On Wednesdays −124 ELO, win rate 38%

i-nuts loses the most ELO on Mirage: −135 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Inferno
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage148
53% better than 42%
0.86 better than 87%
96.6 better than 96%
1.20 better than 85%
57% of 813 duels better than 75%
42% of 72 situations better than 60%
Dust 2114
65% better than 84%
0.94 better than 97%
104.1 better than 99%
1.34 better than 97%
61% of 624 duels better than 88%
46% of 61 situations better than 70%
Inferno35
69% better than 74%
0.93 better than 89%
105.2 better than 96%
1.34 better than 89%
63% of 195 duels better than 84%
36% of 28 situations better than 45%
Anubis26
46% better than 19%
0.81 better than 75%
93.4 better than 93%
1.11 better than 64%
55% of 150 duels better than 64%
33% of 12 situations better than 36%
Ancient17
53% better than 41%
0.81 better than 74%
91.1 better than 86%
1.21 better than 88%
48% of 67 duels better than 24%
30% of 10 situations better than 28%
Cache12
42% -
0.61 -
70.8 -
0.84-
38% of 68 duels -
33% of 3 situations -
Nuke6
33% -
0.83 -
101.3 -
1.07-
47% of 30 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How i-nuts plays

Across 358 matches i-nuts averages K/R 0.88, ADR 98.6 and a rating of 1.24. Biggest strength: Damage per round (ADR) at 98.6, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 18.9 kills per match with 50% headshots. The strongest map is Inferno with a 69% win rate in 35 matches. In 221 of 358 matches the rating was 1.10 or higher (62%), in 75 it was below 0.90. In 292 matches with detailed stats: 86 4Ks and 7 aces. Best month by rating: August 2026 at 1.28. i-nuts loses the most ELO on Mirage (−135 ELO, win rate 53%). Things go best on Dust 2 (+180 ELO, win rate 65%). Match no. 4 of the day goes best: 66% win rate, +85 ELO. Improved over the last three months: Win rate +6 pp, ELO +156. Got weaker: K/R −0.05, ADR −7.0. Unchanged in recent months: Rating at 1.23, Headshots at 50%. Last 30 days: 134 matches, win rate 58%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.