i-Sorrow

Russia
On FACEIT since 2025 330 matches tracked 128 matches in 30 days
Last updated:

How does i-Sorrow play?

Rating 0.96 K/R 0.70 ADR 77.0 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 330 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.0
Knife kills 5 in 330 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 27x 4K, 4 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 46%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, Win rate +3 pp, ELO +366
= Stayed the same
K/R at 0.69, Rating at 0.95, ADR at 76.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.69 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −39 ELO
93 matches · 54% win rate
In match 4 of the day +50 ELO
31 matches · 45% win rate
Between 18:00 and 24:00 +28 ELO, win rate 43%
On Tuesdays −23 ELO, win rate 38%

i-Sorrow loses the most ELO on Mirage: −39 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.30 · Dust 2

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
54% better than 63%
0.67 better than 24%
73.9 better than 22%
0.92 better than 21%
46% of 434 duels better than 26%
45% of 56 situations better than 71%
Anubis71
52% better than 48%
0.68 better than 25%
75.7 better than 25%
0.92 better than 17%
46% of 271 duels better than 23%
39% of 41 situations better than 55%
Dust 267
55% better than 65%
0.70 better than 38%
76.8 better than 34%
0.98 better than 40%
42% of 311 duels better than 11%
48% of 44 situations better than 76%
Ancient38
58% better than 72%
0.77 better than 69%
86.2 better than 80%
1.05 better than 65%
58% of 236 duels better than 85%
33% of 18 situations better than 38%
Nuke32
47% better than 26%
0.72 better than 29%
78.3 better than 29%
0.98 better than 24%
45% of 150 duels better than 16%
42% of 19 situations better than 55%
Inferno15
40% better than 12%
0.75 better than 57%
83.2 better than 61%
1.02 better than 45%
46% of 83 duels better than 22%
20% of 10 situations better than 13%
Cache13
31% -
0.62 -
71.2 -
0.85-
40% of 53 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How i-Sorrow plays

Across 330 matches i-Sorrow averages K/R 0.70, ADR 77.0 and a rating of 0.96. Most room to improve: Opening duels won at 45%, better than only 11% of level 9 players. Averages 15.4 kills per match with 46% headshots. The strongest map is Ancient with a 58% win rate in 38 matches. In 95 of 330 matches the rating was 1.10 or higher (29%), in 147 it was below 0.90. In 278 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: September 2026 at 1.02. i-Sorrow loses the most ELO on Mirage (−39 ELO, win rate 54%). Things go best in match 1 of the day (+159 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +159 ELO. Improved over the last three months: Headshots +4 pp, Win rate +3 pp, ELO +366. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 76.6. Last 30 days: 128 matches, win rate 52%, net ELO +148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.