hzi

PK
On FACEIT since 2016 387 matches tracked 137 matches in 30 days
ELO ▲ 94
2,980
30-day peak: 2,988
Rank SEA ▲ 73 places
#168
PK #7 in PK
30 days · prev. #241 · best #147
Last updated:

How does hzi play?

Rating 1.07 K/R 0.74 ADR 80.8 from 387 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 387 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 18%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (343 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+2 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 2.9
Knife kills 11 in 387 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 43%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 54x 4K, 5 aces in 343 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 33%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether hzi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 371 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.79
JulAugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 387 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −219 ELO
61 matches · 46% win rate
On Mirage −107 ELO
139 matches · 51% win rate
Between 6:00 and 12:00 +139 ELO, win rate 46%
On Sundays −68 ELO, win rate 43%

hzi loses the most ELO in match 2 of the day: −219 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 15 wins in a row · Nuke
  4. Most kills in a match: 49 · Mirage

Maps in detail

from the last 387 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage139
51% better than 41%
0.77 better than 57%
82.3 better than 51%
1.10 better than 65%
55% of 588 duels better than 66%
44% of 111 situations better than 68%
Dust 299
58% better than 68%
0.73 better than 38%
79.0 better than 35%
1.04 better than 42%
52% of 469 duels right on the average
34% of 50 situations better than 39%
Nuke54
57% better than 54%
0.70 better than 19%
77.7 better than 25%
1.01 better than 28%
53% of 245 duels right on the average
33% of 43 situations better than 33%
Inferno30
53% better than 33%
0.75 better than 36%
83.4 better than 44%
1.08 better than 40%
45% of 131 duels better than 9%
13% of 16 situations better than 5%
Ancient24
71% better than 94%
0.77 better than 57%
83.6 better than 57%
1.08 better than 59%
56% of 88 duels better than 71%
38% of 16 situations right on the average
Anubis21
62% better than 77%
0.78 better than 65%
81.1 better than 47%
1.12 better than 72%
54% of 76 duels better than 61%
20% of 10 situations better than 11%
Cache19
68% better than 84%
0.70 better than 16%
80.2 better than 29%
1.02 better than 25%
58% of 62 duels better than 68%
43% of 14 situations better than 61%

Compared with players on the same level who have at least 15 matches on the map.

How hzi plays

Across 387 matches hzi averages K/R 0.74, ADR 80.8 and a rating of 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 55% headshots. The strongest map is Ancient with a 71% win rate in 24 matches. In 177 of 387 matches the rating was 1.10 or higher (46%), in 126 it was below 0.90. In 343 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: August 2026 at 1.15. hzi loses the most ELO in match 2 of the day (−219 ELO, win rate 46%). Things go best on Nuke (+142 ELO, win rate 57%). Last 30 days: 137 matches, win rate 53%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.