hzed-

Indonesia
On FACEIT since 2018 376 matches tracked 45 matches in 30 days
ELO ▲ 6
2,671
30-day peak: 2,709
Rank SEA ▲ 30 places
#577
Indonesia #50 in Indonesia
30 days · prev. #607 · best #560
Last updated:

How does hzed- play?

Rating 1.03 (from 234 matches) K/R 0.74 ADR 81.0 from 376 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 326 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 2.8 from the last 326
Knife kills 7 in 326 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 31%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 60%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 52x 4K, 4 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +10 pp
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 81.6, ELO at 2,671
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −208 ELO
45 matches · 42% win rate
On Mirage −89 ELO
89 matches · 53% win rate
On Thursdays +25 ELO, win rate 45%

hzed- loses the most ELO on Ancient: −208 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Anubis
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2109
53% right on the average
0.73 better than 41%
79.6 better than 41%
1.04 better than 47%
48% of 384 duels better than 29%
41% of 69 situations better than 59%
Mirage89
53% right on the average
0.75 right on the average
82.1 better than 54%
1.06 better than 55%
49% of 327 duels better than 33%
50% of 76 situations better than 81%
Ancient45
42% better than 18%
0.72 better than 33%
80.7 better than 40%
1.00 better than 33%
53% of 160 duels right on the average
53% of 36 situations better than 84%
Anubis27
44% better than 22%
0.68 better than 17%
73.3 better than 12%
0.98 better than 27%
52% of 99 duels right on the average
45% of 29 situations better than 66%
Inferno25
40% better than 9%
0.79 better than 57%
84.6 better than 50%
1.10 right on the average
49% of 83 duels better than 18%
36% of 14 situations better than 43%
Nuke15
53% better than 45%
0.80 better than 65%
85.3 better than 62%
1.11 better than 63%
44% of 59 duels better than 12%
60% of 10 situations better than 88%
Cache12
67% -
0.74 -
79.9 -
1.07-
48% of 50 duels -
40% of 10 situations -
Vertigo4
25% -
0.74 -
83.0 -
1.00-
44% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hzed- plays

Across 376 matches hzed- averages K/R 0.74 and ADR 81.0; the rating across the 234 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 130 of 326 matches the rating was 1.10 or higher (40%), in 104 it was below 0.90. In 255 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: June 2026 at 1.28. hzed- loses the most ELO on Ancient (−208 ELO, win rate 42%). Improved over the last three months: Headshots +10 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 81.6, ELO at 2,671. Last 30 days: 45 matches, win rate 51%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.