hyrikan

Ukraine
On FACEIT since 2023 131 matches tracked 131 matches in 30 days
ELO ▲ 86
3,319
30-day peak: 3,454
Rank EU ▲ 126 places
#2,277
Ukraine #150 in Ukraine
30 days · prev. #2,403 · best #1,232
Last updated:

How does hyrikan play?

Rating 1.04 K/R 0.74 ADR 79.3 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 131 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 24%+12 pp · Ø 12% better than 87%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.7
Knife kills 3 in 131 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 51%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 21x 4K, 2 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 10%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether hyrikan is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 131 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −156 ELO
37 matches · 46% win rate
In match 2 of the day −119 ELO
25 matches · 40% win rate
On Saturdays −155 ELO, win rate 45%

hyrikan loses the most ELO on Ancient: −156 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 30 · Dust 2
  3. Highest rating in a match: 2.18 · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
58% better than 65%
0.73 better than 34%
78.3 better than 30%
1.03 better than 37%
50% of 194 duels better than 34%
43% of 14 situations better than 63%
Ancient37
46% better than 19%
0.70 better than 22%
76.5 better than 20%
0.96 better than 17%
54% of 168 duels better than 59%
46% of 24 situations better than 71%
Dust 225
56% better than 54%
0.84 better than 82%
88.1 better than 77%
1.19 better than 82%
56% of 137 duels better than 69%
50% of 6 situations better than 78%
Anubis18
50% better than 32%
0.80 better than 72%
82.1 better than 53%
1.09 better than 59%
50% of 90 duels better than 35%
36% of 14 situations better than 43%
Cache12
50% -
0.63 -
67.8 -
0.90-
37% of 46 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hyrikan plays

Across 131 matches hyrikan averages K/R 0.74, ADR 79.3 and a rating of 1.04. Most room to improve: Utility damage per round at 2.4, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Mirage with a 58% win rate in 38 matches. In 59 of 131 matches the rating was 1.10 or higher (45%), in 47 it was below 0.90. In 131 matches with detailed stats: 21 4Ks and 2 aces. hyrikan loses the most ELO on Ancient (−156 ELO, win rate 46%). Things go best on Mirage (+172 ELO, win rate 58%). Match no. 1 of the day goes best: 59% win rate, +124 ELO. Last 30 days: 131 matches, win rate 53%, net ELO −96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.